Richardo11 Posted August 30, 2016 Share Posted August 30, 2016 Since I most believe that LOOT cannot short merged plugins, i come with a question first you will put your weather and lightning mergesafter will come the cities and towns mergethen animal an creatures merge (not combat)then i think i will put the npc's merge ( ...you know, populated...patrols.. etc) after that i will put all crafting i cannot merge (or i don't think it will be wise to merge) CCOR, CACO, Immersive jewellery, Ordinator... Then armor and weapons merge Then combat mods (mostly not merged) and finally survival (not merge) camping, frostfall Of course this is a "grosso mode" because there is mods than will be here an there, LOOT will short that But what do you think about guys? Link to comment Share on other sites More sharing options...
HalloweenWeed Posted August 30, 2016 Share Posted August 30, 2016 SORT Link to comment Share on other sites More sharing options...
Project579 Posted August 30, 2016 Share Posted August 30, 2016 Its normal LOOT doesn't recognize them you will need to do it manually and then if you have merges LOOT is probably a tool that you shouldn't be using because doing merges when the game doesn't reach 240 esp is silly and will add to the amount of possible problems in game and using only LOOT to sort load order with more then 100 mods is silly as well. Link to comment Share on other sites More sharing options...
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