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Inconsistent CTD on Startup


LunierKnightus

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Recently I've started up a new modded profile on Mod Organizer for Perkus Maximus, since Ordinator wasn't as all encompassing as Perkus was and I can't quite seem to get it to run ninety percent of the time.

Crashes on startup nine out of ten times, which is odd and concerning, since it isn't completely consistent. I've tried working out my load order as much as I can but I must be missing something as I can't find the problem.

 

Hopefully someone on here might have better eyes than me and notice something I do not.

 

Here is my load order:

 

 

And here is my Modlist:

 

 

Note, I do have multiple profiles and have notices problems pertaining to FNIS between installs, with a small fix done by disabling and enabling FNIS mods on each profile before being able to run FNIS and fix your animations. Not sure if that is for everyone or I've done something horribly wrong.

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Hello,

  • Selective loading : untick 50% of your mods, beginning by the end of your load order and test in game. Then depending on if the problem occurs again or not, increase /decrease the remaining loading mods to find the culprit.
  • CTDs troubleshooting page on Reddit, depending on what's happening in game, choose the subsections that describes the best your problem.
  • Make sure you're using the good mods >> Dangerous mods list.
  • Verify gamecache.
  • Only YOU Can Prevent Forest Fires.

Here is a list of things that may help stabilizing your game if not already been done. :

/// Cleaning and correcting potential bugs :

/// Load order / mods conflicts :

/// Settings / memory :

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

/// Useful informations :

/// Credits : these persons deserve kudos, (among others) without them there would be nothing above.

Thallassa | Matortheeternal | Arthmoor | BorisVorontsof | GamerPoets | Gopher | TheCompiler (+ all the STEP team) | Luco81 (NMM forum) | Tannin42 | I2edShift | ElminsterAU, Sharlikran, Zilav, Hlp | Meh321 | Kapaer | Sheson | Mnelson999 | Hadoram | markdf |/ Anton0028 | Wrinklyninja (L.O.O.T contributors) | Bcsp | Missjennabee |

Hope this helps.

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My instance was running before the installation of two mods, Lanterns of Skyrim and Advanced Adversary Encounters - Ultimate Edition. After removing them, the instance still fails to work.

 

Here is my new load order, after re-running patchers, removing and re-enabling mods and other procedures in an attempt to find the culprit. I still believe it is a load order problem, not a mod incompatibility so I would greatly appreciate the help.

 

  Reveal hidden contents

 

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Load order i not right. Use this guide LOOT is not reliable when using Perma: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/

Perma installation is not right.

Some mods are no longer needed/incompatible with Perma.

 

Perma Installation method:

 

Perma load order: http://www.nexusmods.com/skyrim/mods/59257/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1

 

Can you please use modwatch so that it is easier for me to see problems on the load order and modlist: http://www.nexusmods.com/skyrim/mods/56640

 

My Load Order with Perma: https://testing-ee4f4.firebaseapp.com/u/Star579

Edited by Project579
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Load Order directions (LOOT will not like this load order! You might decide to not use it):

 

Skyrim.exe

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Lanterns Of Skyrim - All In One - Main.esm
Campfire.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
MFVM.esm
ETaC - RESOURCES.esm
TKChildren.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
(If you have mods that modify vanilla weapons and armors put them here)
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Immersive Weapons.esp
Unique Uniques.esp
Complete Crafting Overhaul_Remade.esp
PerkusMaximus_Master.esp
PerMa Expansion 1 - Wintermyst.esp
PerkusMaximus_Mage.esp
PerkusMaximus_Thief.esp
PerMa_USLEEP master patch.esp
PerkusMaximus_Warrior.esp
PermaZONESLegendaryBalanced.esp<---- you will need to tweak some stuff in TES5Edit to make it 100% compatible with Skyrim Immersive Creatures; you don't need to do it to make the game work.
Apocalypse - The Spell Package.esp<-----Patchus Maximus (PaMa): Add Apocalypse to the PaMa block list. Apocalypse distributes its own tomes, scrolls and staves, and PaMa will add duplicates unless it is prevented from doing so.
Apocalypse - Waterstride Spell Addon.esp
Apocalypse - PerMa Compatibility Patch.es
WM Flora Fixes.esp
To know what mod goes first or after inside the groups use TES5Edit too see conflicts and adjust load order.
#02: Bug-Fix type Mods;
#03: Game Structure and/or UI Mods:
#04: Character Appearance Mods (For NPCs and Self);
#05: Mods that Add and/or Change Locations;<-----Some follower mods do add new locations. For example, the Arissa mod adds a new cave as part of her quest line. In cases like this, Arissa, and any follower mod that adds a new location, would be placed in your load order along with anything that adds or changes a location, and NOT with mods that add NPCs.
#06: Mods that Add and/or Change Items;
#07: Mods that Add NPCs;
#08: Texture Mods;
#09: Environmental Mods (things like Climates of Tamriel, Sounds of Skyrim, etc.);
#10: Mods with Gameplay Changes;
Then:
Alternate Start - Live Another Life.espesp
Alternate Start -- New Beginnings.espesp
ETaC - Complete AS-LAL Patch.esp
Pre PaMa SiC Patch.esp
Pre PaMa Bound Armory Patch.esp
Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp
TES5Edit Merge patch.esp
Bashed Patch, 0.esp<----Merge patches when possible.
ASIS - Dependency.esp
ASIS.esp
All combat evolved.esp <---disable them while making ASIS.
PatchusMaximus.esp
Dual Sheath Redux Patch.esp
--------------------------------------------------------------------------------------------------------------------
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp<----Included in Pre Pama Patches.
Edited by Project579
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Well after running through the instructions of that video, my load order seems to be sorted as I have been able to play with Perkus installed. Thank you very much for your help and I even took some of your mods from your load order and started using them, as they seemed interesting.

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