siomasm Posted November 30, 2011 Share Posted November 30, 2011 (edited) Just wondering if anyone with modding experience can tell me whether these things will likely be possible to do. Ways of making H2H viable; from simplest to most completeAdd in more gloves with increased h2h damage enchantments. Add to loot tables if possibleModify existing perks to benefit hand to hand, or hand to hand to apply to existing perks.*1Create a perk tree specifically for hand to hand. You gain "experience" through fighting.Weapons specific for hand to hand, equipped just as one would equip a sword. Tied to the H2h perk tree.Specific power attacks and attributes for H2H and its weapons based on unlocked perks within the tree. Custom animations. (all of the above basically) While the first is something even I could do (not sure about loot tables though), the rest I have no idea whatsoever. With what modders were able to do with fallout new vegas and oblivion, would it be possible to do the above things in skyrim with the creation kit? *1: For instance, make Fists of Steel tied to stamina and in a different tree. Or alternatively make it so that Hand to Hand is considered as a blunt one handed weapon, in so that all 1 handed perks apply to it. Edited November 30, 2011 by siomasm Link to comment Share on other sites More sharing options...
n1n3f0ur Posted November 30, 2011 Share Posted November 30, 2011 H2H is already viable, just not as a standalone skill. For the purpose of creating some sort of RP bar brawling vagrant character you need to put perks into 2H and get some pretty heavy duty heavy armor gauntlets but that is not really too much to ask. This is a good idea, one that I overlooked, but it would only be necessary for intense RP players. Link to comment Share on other sites More sharing options...
Knobody13 Posted November 30, 2011 Share Posted November 30, 2011 @n1n3f0ur why would 2 handed perks help? Link to comment Share on other sites More sharing options...
Mtsaint Posted November 30, 2011 Share Posted November 30, 2011 make a monk or brawler class with it's own Unarmed combat skill tree. Link to comment Share on other sites More sharing options...
siomasm Posted November 30, 2011 Author Share Posted November 30, 2011 H2H is already viable, just not as a standalone skill. For the purpose of creating some sort of RP bar brawling vagrant character you need to put perks into 2H and get some pretty heavy duty heavy armor gauntlets but that is not really too much to ask. This is a good idea, one that I overlooked, but it would only be necessary for intense RP players.H2H can be somewhat effective, but it will never be as effective as one handed, 2 handed or magic. Reason being: No damage % modifiers (ie, the first perk which adds a massive boost to damage and can be leveled 5 times)Heavy gauntlets will only scale to such a degree (Weapons with perks into the tree will provide more damage than gauntlets do armor rating)No power attack bonusesNo damage type bonuses (Like sword, axe, hammer)No dual wielding bonusesCannot enchant for damageCannot poison for damage It is viable only insomuch that you can roll a Khajit and exploit to level your heavy armor high enough for the perk, then play. And even then you will never be as effective as the existing styles due to the reasons above. Link to comment Share on other sites More sharing options...
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