reptoon Posted November 30, 2011 Share Posted November 30, 2011 Has anybody? My example:Duplicate Iron Shield's .nif and ddsModify them to take on a new effectUse tessnip to create a recipe to make new itemUse tessnip to modify the armo/arma by duplicating the item and changing the EDID/MOD2 name/paths The new texture works with new item in Forge UI / Inventory UIBut when wearing it in 1st/3rd person it is not. Both items will use the original texture. What am I missing ? Link to comment Share on other sites More sharing options...
ccjuju Posted November 30, 2011 Share Posted November 30, 2011 You need to create an ARMA (Armor Addon) entry for your new object in your .esp in addition to an ARMO (Armor) entry. The ARMA entry is for the actual attachable part that appears within the game (not the inventory screen). An ARMO item can reference one or more ARMA entries via MODL fields (4-byte formid reference field) (for example you might have different versions of your .nif for khajiit, argonians, etc). The ARMA entries themselves then contain MOD2, MOD3, MOD4, MOD5 etc fields that specify which .nifs to use for 1st person, 3rd person, male, female, etc. Link to comment Share on other sites More sharing options...
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