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Purpose of ENB and ReShade at the same time?


DeathDaisy69

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Pretty much all ENB presets on Nexus use enb and reshade in combinations and I have been hunting all over the forums and google and I really can't find an answer to what ReShade can do that ENB can't and vice versa. Maybe I'm daft and everyone else understands the purpose perfectly, but to me it seems to just make it a hassle to tune two different injectors parameters if they do basically the same thing.

 

I loved making presets for skyrim and I wanna get into fallout too, but I wanna know if I'm missing out on something amazing if I don't use reshade too ^^ I hope this is the right place to ask!

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I don't know all the details, I've used both for quite a while so I'll take a stab at it. If someone contradicts me they probably know better. The big differences are:

 

1. ENB does more.

1A. ENB comes with it's own in-game GUI, can limit frame-rate or force vsync, force borderless window, and reduce memory usage and crashes via ENBoost.

1B. I believe that some of ENB's graphics effects are not available in Reshade. I'm thinking of things like AO, and adjustments to the amount and intensity of lighting under various conditions. Also, I do not believe that Reshade allows different settings for night and day. For Skyrim, ENB changed the water; Reshade doesn't. Similar may be or become true for Fallout.

 

2. Some of ENB's affects are better

2A. DOF and AA spring to mind.

 

3. ENB is more demanding

3A. People always mention DOF, AA and AO, but I believe that even just changing the color scheme and contrast in ENB is more demanding (even if slightly) than doing the same in Reshade.

(2) and (3) are, I believe, the big reason people use ENB and Reshade together: Reshade can accomplish some of the same things with less performance impact. But since it can't do everything ENB does, they use ENB also.

Edited by RS13
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I don't know all the details, I've used both for quite a while so I'll take a stab at it. If someone contradicts me they probably know better. The big differences are:

 

1. ENB does more.

1A. ENB comes with it's own in-game GUI, can limit frame-rate or force vsync, force borderless window, and reduce memory usage and crashes via ENBoost.

1B. I believe that some of ENB's graphics effects are not available in Reshade. I'm thinking of things like AO, and adjustments to the amount and intensity of lighting under various conditions. Also, I do not believe that Reshade allows different settings for night and day. For Skyrim, ENB changed the water; Reshade doesn't. Similar may be or become true for Fallout.

 

2. Some of ENB's affects are better

2A. DOF and AA spring to mind.

 

3. ENB is more demanding

3A. People always mention DOF, AA and AO, but I believe that even just changing the color scheme and contrast in ENB is more demanding (even if slightly) than doing the same in Reshade.

 

(2) and (3) are, I believe, the big reason people use ENB and Reshade together: Reshade can accomplish some of the same things with less performance impact. But since it can't do everything ENB does, they use ENB also.

That makes sense, thanks a lot :) It's been gnawing on me for a long time now ^^

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