Ajhayter Posted November 30, 2011 Share Posted November 30, 2011 (edited) Hey,I just thought I'd make a thread to jot down some ideas that I had. Some things will not be listed either because I haven't thought of them yet or I don't think it needs looking at. What I really need is for someone with a little familiarity to see if things are possible at all, and for others to point out any ideas that blatantly suck, but I just don't see it :P Stats:Health regens at least 20% slower, and will only regen to 85% naturally. Mana regen significantly slower (80%?) for non magic races, but improves rapidly with magic skill increases.Mana regen slightly slower (10%) for magic races.Stamina seems ok, but should recover slower when injured. Starting skills:Races with no magical background should start with no magic abilities (not even Healing and Flames). Encumbrance/Inventory:MASSIVELY reduced carrying capacity in general. At lower levels you shouldn't even be able to carry full spare set of armour. This makes more sense, but also means you will have to engage in the world of Skyrim more than simply selling loads of loot by performing jobs. Of course as you go up in level you will gain some capacity back, allowing you to take more valuable items with you (instead of every item you can find).Can only carry 10 potions.Can only carry 3 (5?) scrolls. Maybe increase as magic skills increase (more magic = more understanding of scrolls?)Can only carry 3 (5?) weight units of ingredients (increase as alchemy increases?)Quiver - Carry a max of 25 arrows (linked to Archery damage, see below) Combat:Boost damage on successful hits (not blocked hits) for most weapons by a base amount (20%). This works both ways, so enemies will be more challenging.Boost archery damage significantly for successful strikes (increase base damage 40%. Decrease accuracy in exchange by a significant amount, but have it improve quickly with archer skill increases.Magic Damage - Don't know as I haven't played much mage. That's the first few ideas I came up with. Feel free to criticise or add more ideas, and any capable modders feel perfectly free to take and use these ideas.Some things I don't even know if they are possible (limiting number of a type of item you can carry for example), or if they would really be a good idea (damage boosts for meele). Some of these things may even happen already, especially the races stuff. I wouldn't know as I've only played one race so far. So let me know if any of these ideas make sense, Or if I'm just crazy. I might have been a little heavy on the Skooma.... Edited November 30, 2011 by Ajhayter Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted November 30, 2011 Share Posted November 30, 2011 There are a few realism mods planned already. You're probably better going to one of those threads and having a read of the features there. Just search for threads with "realism" in the title, or go here:http://www.thenexusforums.com/index.php?/topic/462397-total-realism-overhaul/ Link to comment Share on other sites More sharing options...
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