bbbbbb91 Posted September 1, 2016 Share Posted September 1, 2016 (edited) Does anybody know an easy way to have a health cost added to non-self spells? I know you can place a self-damaging spell in the "Equip Ability" slot and then have it only trigger using an "IsCasting" trigger, but then it triggers as long as the spell is charging and on all spell casts rather than just the spell that's supposed to trigger it. I'm sure this can also be done with scripting, but I know pretty much nothing about scripting so that's out of the picture for me unless someone spoon-feeds it to me. Edited September 1, 2016 by bbbbbb91 Link to comment Share on other sites More sharing options...
bbbbbb91 Posted September 4, 2016 Author Share Posted September 4, 2016 Bump. Link to comment Share on other sites More sharing options...
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