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Realism and race overhaul


cuongcyan

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I HEALTH, STAMINA AND MANA

The initial stamina and mana pool is much greater than before. As stamina will act as the hunger bar while mana will act as the thirst bar.

 

-All of those stat are not auto regen anymore.

-Each kind of food will provide various amount of Stamina regen for half or full day.

-Each kind of drink will provide various amount of Mana regen.

-Except for special food and drink, all the restore effect only restore a fix amount, not percentage amount. The more max stamina, the more food you need daily.

 

II RACE:

The race feel really underwhelming, and sometime, you just forget what you are. I want to change it by remove or reduce the passive stat and add a unique active spell power(Z key) to each race.

 

-Atmer: Being a race that expert in magic, they can feel the flow of mana, absorb it, use it as they see fit.

Mana essence - coldown 4 second: Absorb all incoming magic damage for 0.5 second.

 

-Bosmer: An excellent archer. Years long usage of bow give the the ability to concentrate on their shot in every situation.

Focus shot: (bow required) Everytime a bosmer aim with their arrow ready while standing still, they have can slow time around them (same as the "slow time" shout). Each usage cost 20 of their stamina and last for 1 minute.

 

-Dummer: WIth their origin, they have their ancestor protection. Each day, they can summon a flame Archonach permanently and not counting in their summon limit. While the fiery guardian is out , game 25% fire resistance.

 

-Argonian: WIth the power of histskin, they can regenerate health in emergency but require a lot of stamina.

Histskin(toggle effect): Recover 3% HP in exchange for 6% stamina each second. If user out of stamina, the power will be turn off.

 

-Breton: Excellent mage and magic researcher. They was able to tune their body to cast spell more efficiency.

Mage born: Lose 25% of their current HP to gain the Mage born mode. Magic resist increase to 20%, cast spell cost less 30% mana for 40 second.

 

-Imperial:They know how to inspire people.

Voice of emperor: Lose 25% of max stamina. Grant follower 25% attack speed, 30% magic resist, 15% armor for 40 second.

 

-Khajiit: They are born hunter.

Hunter blood(toggle effect): They move 20% faster, attack 20% faster but drain 10 stamina per second.

 

-Ocsimer: The bravest warrior in Tamriel.

Battle cry - cold down time 10 - activate time 3 sec - duration20: Increase your damage by 40% while increase your damage receive by the same amount. Also, the user will be immune to slow, stagger effect.

 

-Redguad: Adrenaline rush

Adrenaline rush: drain 25 HP for 5 second slow time effect.

 

-Nord: Warior of tradtional and marital art.

War cry -coldown 30 sec-: Increase attack damage by 25% but receive more 40% magic damage. Last 10

 

 

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