alterego420 Posted November 30, 2011 Share Posted November 30, 2011 (edited) hello all, I have been using the fallout mod manager with tessnip to get id numbers from the esm file to generate items to renovate one of my homes. My problem is when I delete a wall and add say a hallway that would lead to a totally new section of the orig house the walls I put in using the placeatme and player.placeatme commands can just be walked through. I found out that you cannot just make a new home or castle cause the door you place does not open, I know a building is a new load so you would prob need to add the new home to the coding I guess we need to wait for the editor for that, but anyone know a way to make walls placed with the console non passthrough? thanks in advance Alterego420 Edited November 30, 2011 by alterego420 Link to comment Share on other sites More sharing options...
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