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How to add custom items without console?


irxson

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Sorry if this has been asked before but I couldn't find an answer, not here not on google, There are a lot of custom items and armors that are only made available by adding those through console commands, I don't want to use commands to streamline the experience and because of dragon age keep upload(console enabled seems to prevent upload), so how can I edit the items and add them to merchants/loot drops?

Edited by irxson
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Sorry if this has been asked before but I couldn't find an answer, not here not on google, There are a lot of custom items and armors that are only made available by adding those through console commands, I don't want to use commands to streamline the experience and because of dragon age keep upload(console enabled seems to prevent upload), so how can I edit the items and add them to merchants/loot drops?

 

You'd need to edit the merchant's stock or the loot drop (creature/container), rather than the item itself... very time-consuming, but do-able.

 

While there are probably multiple ways to approach the former, I've had some success with using a PRCSCR script to add items from mods to merchants (from the toolset wiki: Adding an Item to an existing Vendor or Container ). An example is the Loincloth Fashion port of the Modified Officer's Issue (Aveline's armour from DA2) and some personal recolours of that, added to the stock of the Ostagar quartermaster:

 

tumblr_ocvuj7XC1h1uf33zto3_r1_1280.jpg

 

 

Modifying a creature file (UTC) to include mod-added items is little tricky... I find the toolset crashes when making such edits. Instead, I use the TlkEdit2 utility to append the mod items to the 'ItemList' of the UTC.

 

Example - Marjolaine's creature file edited so she will drop the female-only Orlesian Leather armour from Kirkwall Exports:

 

tumblr_ocvuj7XC1h1uf33zto1_1280.jpg

 

 

Note that the 'Droppable' field value is '1'. (A '0' value would be non-droppable.)

 

And a quick in-game test:

 

tumblr_ocvuj7XC1h1uf33zto2_540.jpg

 

 

As with any edit of a UTC file, the edit must be in place prior to entering the map for the first time, as NPC/creature equipment and inventory is 'baked' into saves, and it will not be compatible with any other edits of the same file.

Edited by theskymoves
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Sorry if this has been asked before but I couldn't find an answer, not here not on google, There are a lot of custom items and armors that are only made available by adding those through console commands, I don't want to use commands to streamline the experience and because of dragon age keep upload(console enabled seems to prevent upload), so how can I edit the items and add them to merchants/loot drops?

 

You'd need to edit the merchant's stock or the loot drop (creature/container), rather than the item itself... very time-consuming, but do-able.

 

While there are probably multiple ways to approach the former, I've had some success with using a PRCSCR script to add items from mods to merchants (from the toolset wiki: Adding an Item to an existing Vendor or Container ). An example is the Loincloth Fashion port of the Modified Officer's Issue (Aveline's armour from DA2) and some personal recolours of that, added to the stock of the Ostagar quartermaster:

 

tumblr_ocvuj7XC1h1uf33zto3_r1_1280.jpg

 

 

Modifying a creature file (UTC) to include mod-added items is little tricky... I find the toolset crashes when making such edits. Instead, I use the TlkEdit2 utility to append the mod items to the 'ItemList' of the UTC.

 

Example - Marjolaine's creature file edited so she will drop the female-only Orlesian Leather armour from Kirkwall Exports:

 

tumblr_ocvuj7XC1h1uf33zto1_1280.jpg

 

 

Note that the 'Droppable' field value is '1'. (A '0' value would be non-droppable.)

 

And a quick in-game test:

 

tumblr_ocvuj7XC1h1uf33zto2_540.jpg

 

 

As with any edit of a UTC file, the edit must be in place prior to entering the map for the first time, as NPC/creature equipment and inventory is 'baked' into saves, and it will not be compatible with any other edits of the same file.

 

Thank you!

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  • 3 weeks later...

 

...

I have improved Atmosphere, is it possible to add the items I want to store_camp_bodahn.utm using tlkedit?

 

 

I've never added items to a merchant that way, but if the UTM will open in TLKedit2, then it's worth trying.

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...

I have improved Atmosphere, is it possible to add the items I want to store_camp_bodahn.utm using tlkedit?

 

 

I've never added items to a merchant that way, but if the UTM will open in TLKedit2, then it's worth trying.

 

I just did, and it worked!

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It does. (That's the same toolset tutorial I linked to above, and the method used to add LCF items to the Ostagar quarternaster.)

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It does. (That's the same toolset tutorial I linked to above, and the method used to add LCF items to the Ostagar quarternaster.)

 

For some reason I can't seem to get the toolset working on my windows 10, so I gave up, anyway TLKedit2 and gff4editor-1.0 are doing the job.

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