zezefox Posted September 4, 2016 Author Share Posted September 4, 2016 (edited) So far it's not... :nuke: I'd check on that now that I opened all of those posts already. Axe_Edge offered a (possible?) fix for that unpatched mod this thread is about: https://drive.google.com/open?id=0Bw-NwzQUWY-yQ1RMdnBWLXNHcmshttps://neverwintervault.org/forums/neverwinter-nights-2/players-corner-nwn2/caravans-strike-and-not-even-french-fixed#comment-20697 And merci to you too. Edited September 4, 2016 by zezefox Link to comment Share on other sites More sharing options...
zezefox Posted September 4, 2016 Author Share Posted September 4, 2016 (edited) Double post... :down: Edited September 4, 2016 by zezefox Link to comment Share on other sites More sharing options...
zezefox Posted September 4, 2016 Author Share Posted September 4, 2016 (edited) Hello! The portal "enhancement" seems to be about Variel's upgrades. I was getting a bit hasty here, I suppose... Edited September 4, 2016 by zezefox Link to comment Share on other sites More sharing options...
Tchos Posted September 5, 2016 Share Posted September 5, 2016 It's a mystery to me without digging through the files to see how the dialogue checks to see which trading posts are open, though that shouldn't be too difficult to fix. It would probably be a global variable. Perhaps you could check after opening a second trading post, though, and see if that one appears in the options from Crossroad Keep, or if they both appear. Link to comment Share on other sites More sharing options...
zezefox Posted September 5, 2016 Author Share Posted September 5, 2016 (edited) One of my post disappeared? Anyway, portals work, only using them in a smarter way is a game feature, not a bug, and all depend on upgrades performed with Variel at the Keep, along with Greycloacks weaponery and other "organization upgrades". Here is what game pressure says about it, and I already got the options with Variel myself and I'd get there at some point: Portal upgrade - costs 5 adamant and 5 darksteel/ After the upgrade you will be able to teleport from Crossroads Keepto your trade outposts. The travel, however, is still one way... http://guides.gamepressure.com/neverwinternights2stormofzehir/guide.asp?ID=7387 Edited September 5, 2016 by zezefox Link to comment Share on other sites More sharing options...
Tchos Posted September 5, 2016 Share Posted September 5, 2016 Ah, that makes sense. It's unfortunate that guide constantly misspells "Crossroad Keep", though (adding an "s" to it). Link to comment Share on other sites More sharing options...
zezefox Posted September 5, 2016 Author Share Posted September 5, 2016 Being from a far away forgotten country, I'm always pleased to understand english at its best, but I didn't think there was a problem here, as you need at least two roads to make a decent ... crossroads? Don't you? Just curious... Link to comment Share on other sites More sharing options...
Tchos Posted September 5, 2016 Share Posted September 5, 2016 As I understand it, a "crossroads" is the place where two roads meet, and each of those two roads is a "crossroad". Both "crossroad" and "crossroads" are valid English words, but only one of them is the correct name of that keep, as used in the game. Link to comment Share on other sites More sharing options...
zezefox Posted September 6, 2016 Author Share Posted September 6, 2016 (edited) Much appreciated explanation, and I mean it. (Don't worry, I usually care about things no one cares about... :pirate: ) Edited September 6, 2016 by zezefox Link to comment Share on other sites More sharing options...
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