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More Shiskebab Upgrades


pra

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We all know the Shishkebab is somewhat underwhelming. Sure, there are some mods which increase it's damage, but that's boring :D

 

I propose more modifications for the thing instead.

 

Blade:

- standard blade: the one it has by default

- sharp blade: simply more damage

- heavy blade: even more damage, but also changes speed to "slow".

- light blade: less damage, but changes speed to "fast"

- serrated blade: armor piercing (bleeding would make no sense imho, the fire would cauterize the wound)

 

Jets:

- Hotter flames: requires some chemistry perk to cook up a more powerful fuel. Turns the flames blue, increases fire damage. Maybe also has a slight chance to set the user on fire?

- CryoKebab: replaces the fuel tank with a liquid nitrogen canister and removes the ignition mechanism. No longer does energy damage, but gets the chance to freeze enemies

- Nukebab: replaces the jets with radiation emitters, does a lot of rad damage (to compensate for the fact that it's only useful on humans now). Could also do a little radiation damage to the user.

- Poison nozzles: the fuel tank is now filled with radscorpion venom, and the jets are turned into nozzles which slowly release it onto the blade so that it stays coated. Does poison damage over time.

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