speedynl Posted September 3, 2016 Share Posted September 3, 2016 (edited) i looked at the highland thingnone of the markers and wb have encounter zone set, if not they will not be added to locationbuild arena link it to wb as primitieve, link the wb to it as sandboxsame for all markers you link them to wb, but link wb to them to not 1 way but 2waysetowned no need to make it so damn big, just put the stock box in front of the wbit had no parent quest, don't change the damn wb script if you use setowed trigger, meaning don't set ownedbyplayer it f*** up the triggersome cells are still named as wilderness with no highland name took me 10 min to figure out wat was wrong, it show 50% when opening the wbhttp://www.mediafire.com/download/l64g5n1zoa62rz0/HighLands.esp oww mod posted in the mean time, setowedtrigger have that scrip from itself, drop owend link to wb nothing more neededand i removed the stupid build border, but if you wana use it set it as disable by default, otherwise it always showforgot there is no need to put the attack marker in another cell, it works fine if you put it near the wb/map marker ecti always drop all in the same spot much easyer to make(link) and to know where they are Edited September 3, 2016 by speedynl Link to comment Share on other sites More sharing options...
greekrage Posted September 3, 2016 Author Share Posted September 3, 2016 Yes, seems fine. I wouldn't personally put the xmarker "your settlement name" so far away from map marker... But your original problem is related to location (giving it the right keywords, locationworkshop, locationsettlement, locationworkshopsettlement, and making sure the cells are set to it), encounter zone (as speedynl says never resets and workshop checked, and levels set 1 to anything 25, 99 etc), quest & init scripts (one you create new and one you duplicate) or ref collection alias settings (within one of those quests). Linkedref objects have very little to do with the proper activation. They just make sure the workshop unit itself does what it's supposed to. The other items I've mentioned are far more "the mechanics" behind a functional settlement. PS Not sure about fiddlers green, setownedtrig just needs to be linkref'd without a keyword to your workbench for it to function as intended, I believe. If defaultemptrig is your "build area" then setownedtrig is "what you own [or rather, are allowed to scrap] inside the build area". Very little to do with the functionality/happiness issue, IMO.Thanks Mods...gonna try moving the xmarkermysettlementname into the cell with the rest as well before starting quest setup...Still dont know why it crashes though...Hopefully it was the markers that were all over the place... Link to comment Share on other sites More sharing options...
greekrage Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) i looked at the highland thingnone of the markers and wb have encounter zone set, if not they will not be added to locationbuild arena link it to wb as primitieve, link the wb to it as sandboxsame for all markers you link them to wb, but link wb to them to not 1 way but 2waysetowned no need to make it so damn big, just put the stock box in front of the wbit had no parent quest, don't change the damn wb script if you use setowed trigger, meaning don't set ownedbyplayer it f*** up the triggersome cells are still named as wilderness with no highland name took me 10 min to figure out wat was wrong, it show 50% when opening the wbhttp://www.mediafire.com/download/l64g5n1zoa62rz0/HighLands.esp oww mod posted in the mean time, setowedtrigger have that scrip from itself, drop owend link to wb nothing more neededand i removed the stupid build border, but if you wana use it set it as disable by default, otherwise it always showforgot there is no need to put the attack marker in another cell, it works fine if you put it near the wb/map marker ecti always drop all in the same spot much easyer to make(link) and to know where they areLOL i feel like a complete idiot...Thanks for showing me how much of an idiot i was ...lolI guess no sleep can really f...k you up... :tongue: From your notes i see that there are some differences to how Blah.. does it... thanks a lot for your time ..i hope i can finally do one myself (have a great one waiting to be fixed ...lakeview ). Again thank you both....You guys and a few more like you are the reason why this is a great community... Edited September 4, 2016 by greekrage Link to comment Share on other sites More sharing options...
speedynl Posted September 3, 2016 Share Posted September 3, 2016 lake looks pretty cool, but same as the other, no encounter zone set, cells have no name, remember if the cell with the wb not have the right name happy will not show 50%took me 5 min to fix it :laugh: btw you can check the location entry if the wb and (map)markers are added Link to comment Share on other sites More sharing options...
greekrage Posted September 3, 2016 Author Share Posted September 3, 2016 lake looks pretty cool, but same as the other, no encounter zone set, cells have no name, remember if the cell with the wb not have the right name happy will not show 50%took me 5 min to fix it :laugh: btw you can check the location entry if the wb and (map)markers are addedLake you mean the Lake view ?? Did you fix that too ?? (can i have it ?? ) :P I was just about to start to fix it myself but what took you 5 mins could take me a couple of hours...lol Yeah i think i didnt name cells and never set encounter zone on the markers and thats why my attempts all ways failed...and this because i followed blah's directions to the letter but in there he didnt mention these things at all ( only naming the one cell but in my mods there are all ways many cells :P ) Link to comment Share on other sites More sharing options...
greekrage Posted September 3, 2016 Author Share Posted September 3, 2016 Both mods started at 50%... But lakeview isnt showing as a settlement... I might have to delete all the markers and redo it..... nvm...found it...workshop wasnt in the zone either...:P Link to comment Share on other sites More sharing options...
speedynl Posted September 3, 2016 Share Posted September 3, 2016 simple add on for bla's layout if you drop any marker/wb/map give it a name and set the encounter zone, that way those things always work if linked right that why i follow, map, make location, make encounter zone, without it you can't set the encounter for markers/wb/map Link to comment Share on other sites More sharing options...
greekrage Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) simple add on for bla's layout if you drop any marker/wb/map give it a name and set the encounter zone, that way those things always work if linked right that why i follow, map, make location, make encounter zone, without it you can't set the encounter for markers/wb/mapYeah i learned my lesson...hehehe... btw did you remove the initialization quest from highlands?? Doesnt it need it ?? ( couldnt find it . I did find the parent but not the init. I looked for highlands.....quest then workshop bla bla bla but nothing that refers to workshop initialize for highlands ) Edited September 3, 2016 by greekrage Link to comment Share on other sites More sharing options...
speedynl Posted September 3, 2016 Share Posted September 3, 2016 i never use that quest, the parent is the only 1 i use, and if higlands had it i din't remove it, i only added the parent Link to comment Share on other sites More sharing options...
greekrage Posted September 4, 2016 Author Share Posted September 4, 2016 i never use that quest, the parent is the only 1 i use, and if higlands had it i din't remove it, i only added the parentno the highlands version i uploaded had no quests at all...just the location and encounter . In other words it doesnt need it... cool less work...:P Link to comment Share on other sites More sharing options...
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