JamesRook Posted September 3, 2016 Share Posted September 3, 2016 Since F4SE needs to be updated every time a patch for the game comes out I'm wondering if there is a quick way to tell if a mod requires it to run? I normally start the game with the F4SE option in NMM but when I get an error default back to the vanilla launcher. I disable LooksMenu and Place Anywhere because I know they need F4SE. I'm just not sure which of my other 200+ mods need it. Ideas? Thanks Link to comment Share on other sites More sharing options...
ghosted201412 Posted September 3, 2016 Share Posted September 3, 2016 i think they are the only to im still awaiting the update for f4se update as the place anywhere is the best tool ive found Link to comment Share on other sites More sharing options...
JamesRook Posted September 3, 2016 Author Share Posted September 3, 2016 Thanks. Gonna complete some side quests until F4SE gets updated and I can go back to settlement building. Link to comment Share on other sites More sharing options...
Puddycat Posted September 3, 2016 Share Posted September 3, 2016 I guess a quick way to tell which of your mods use it is to check your Steam>SteamApps>Common>Fallout4>Data>F4SE>Plugins folder and see what files are in there. I think any mod that uses it will add files to there although i can't be sure of that. There is also the Achievements mod btw, so if you use that you might wanna hold off on gaining any achievements. Link to comment Share on other sites More sharing options...
ghosted201412 Posted September 3, 2016 Share Posted September 3, 2016 how long normally dose it take the f4se guys to update there mods? Link to comment Share on other sites More sharing options...
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