thany2 Posted September 3, 2016 Share Posted September 3, 2016 (edited) TLDR: how do I set these keybindings in CustomControlMap.txt? So first of all, the latest F4SE doesn't come with a CustomControlMap (CCM) to start with. We now have to forge them from scratch with zero documentation on them? Oh well. Waiting on a chair So I've got these line relevant to waiting on a chair: StartWait !Melee,0x54 0xff 0x8000 0 0 0 0x8 Melee 0xa4 0xff 0x0200 1 1 1 0x40All good and dandy, but it doesn't work. For starters, 0xA4 is the "left menu key". I have no clue what that key is. I have a plain vanilla fullsize keyboard, but I have no menu keys I think. But, all that doesn't even matter. I don't care about a dedicated melee key. StartWait is suppsed to be bound to Melee AND to 0x54, which is the T key. And that, my friends, just plain doesn't work. Other bindings to the T key work fine, except this one. Anyone knows what to do here? Supply lines The second problem is with Supply lines. That's making a supply line, not showing them in the pipboy. I can't find a key binding that relates to that in any way. And sure enough, when the game tells to to hit Q for Supply line, nothing happens. In fact, no key on my keyboard nor my mouse does anything that might be what I need. Strangely, both the R and the F key seem to be bound to sending a settler elsewhere. Now, I've never actually used supply lines before, so I'm not sure what the UI is supposed to look like, but in this case for R and F keys, the UI is identical, so I think they're both bound to Move. However I can't find a binding for moving a settler, either, so having that working properly seems like sheer luck for now. So, in conclusion, how do I set these key bindings? Edited September 3, 2016 by thany2 Link to comment Share on other sites More sharing options...
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