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Thieve's Guild of D.C.


LambentEarache

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If any of you played the first Fallout game, you may remember the Thieve's Guild. I am now working on a mod that adds a Thieve's Guild to Washington D.C. The mod will add several new items, weapons, perks, locations, things to do, and armor. If anyone has any ideas, let me know. It should be released by the end of December. Also, if by any chance you wanted to voice the Guildmaster, just send me a PM or something. Otherwise, he probably won't have a voice. My computer's microphone is a piece of junk. Edited by LambentEarache
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If I had a mic, I'd do it. I could even do a fairly good impression of the original thieve's guild leader, Loxley... ol chap....

 

Loxley was a memorable character, but his guild really wasn't. Just a few fetch quests and then it was over. I mean, it fit right in with the rest of the game that way, nothing really being that in-depth in the old games due to space and coding restrictions. But all the same, it seemed a bit tacked on at times.

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Cool. When I get it done, I'll send it to you. Did you want me to send just a transcript, or the whole thing so you can put it in yourself?

 

send me a transcript and you can and i will send you back the recording and you put it in also dont be afraid to tell me if i need to rerecord something

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Ok. I don't how long it will be before I'm done though. Also, I should warn you. I'm using Free (unmarked) quests. I can't figure out how to advance quest stages properly. So I'm using a series of notes and running "GetItemCount", "GetDeadCount", etc. conditions. That alright?
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Ok. I don't how long it will be before I'm done though. Also, I should warn you. I'm using Free (unmarked) quests. I can't figure out how to advance quest stages properly. So I'm using a series of notes and running "GetItemCount", "GetDeadCount", etc. conditions. That alright?

 

its alright

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