nathanmc Posted September 3, 2016 Share Posted September 3, 2016 I'm trying to learn how to mod creation engine games, so I started with my favourite, Oblivion. I modeled a nice "Fine Steel Kite Shield", and managed to get it into the game (placed in the Bruma fighters guild) but:The shield hovers in place until picked up when it should fall to the ground, the shield falls through the floor when dropped. Also I can't seem to work out how to fix the material, it's way too hard and glossy looking; like it's made of glass. Any help is GREATLY appreciated. Thanks,Nate. Link to comment Share on other sites More sharing options...
glowplug Posted September 6, 2016 Share Posted September 6, 2016 It sounds like the collision mesh has the wrong settings. The best way to learn this is to compare it to other shields in NifSkope. Shininess can be achieved by several things.If you call the NiMaterialProprerty EnvMap2 and/or the NiTexturingProperty -> Apply Mode to Apply_Highlight it will look like glass or shiny metal.To change that call the NiMaterialProprerty whatever and change the mode to Apply_Modulate.If the Normal texture is fully opaque it should look dull, however it will go from shiny at around 1% alpha (mostly color) to dull at around 99% alpha.To change that open it in GIMP or Photoshop and increase the alpha channel (make a backup copy first, of course).I don't know about Photoshop but the easy way in GIMP is...Duplicate the layer Select the bottom layer and press Delete key. Select the top layer and slide it somewhere from 1% dull to 99% shiny. Merge the top layer down. Export as ImageName_n.DDS then select Compression: BC3 / DXT5, Mipmaps: Generate mipmaps.You can get the GIMP DDS plugin here. Note: the final export has to have 100% of Red, Green, Blue, Alpha (RGBA) in all.If you simply adjust the slider on the bottom layer to say 70% it has not adjusted it to 70% color, 30% alpha, just 70% contribution to the image, so...export scales it back up.Merging multiple layers results in whatever getting finalized to 100% before export.Note 2: If using multiple layers over 2, always merge from bottom up to top - this maintains layer Mode such as Burn, Multiply and so on. Link to comment Share on other sites More sharing options...
Surilindur Posted September 7, 2016 Share Posted September 7, 2016 (edited) The page you linked seems to have version 2.0.2, but there is apparently a 3.0.1 version available here (in the downloads section): https://code.google.com/archive/p/gimp-dds/ Are they different somehow? Just curious, there might be something I have missed or misunderstood. I use the 3.0.1 x64 one myself. Edit: The code.google.com page is linked on the GIMP Plugin Registry as "home page". Edited September 7, 2016 by Contrathetix Link to comment Share on other sites More sharing options...
glowplug Posted September 8, 2016 Share Posted September 8, 2016 My mistake, I should have checked.I do have the current version but hardly use it.After exporting as png I use DDSopt to convert to dds for the difference as can be seen here.DDSopt left, GIMP dds export right. Link to comment Share on other sites More sharing options...
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