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Can't open game after 1.2


stuges

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I was reading the "Don't download 1.2" topic and people there only talked about the bad changes. Now, I wouldn't know, steam won't let me open the game with the patch

 

Saying the version is not supported.

 

Sorry if this has been brought up before, just looking how I can bypass this.

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I was reading the "Don't download 1.2" topic and people there only talked about the bad changes. Now, I wouldn't know, steam won't let me open the game with the patch

 

Saying the version is not supported.

 

Sorry if this has been brought up before, just looking how I can bypass this.

 

I don't know, but yesterday I had the same thing happen "twice" the first time I got the game to start by finding the Skyrim.exe file in the program folder, the second time it didn't work so I re-installed the game and that fixed it. I hope you get up and running soon.

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got the same problem and still havent find a fix for it. and i really dont want to reinstall just becus Bethesda and steam couldent be botherd to cheek if ther patch would work

 

Have you changed any of those values by any chance?

 

uExterior Cell Buffer

uGridsToLoad

iPreloadSizeLimit

 

If you had them changed prior to patch and then tried to run the game crash is inevitable. Patch reverted ini files to their default values, what means simply that any save with altered above values would crash due to how engine handles cell buffer. After applying the patch just move your saves from My Documents folder, set up graphic options, start new game, change whatever you need to in game settings, exit menu with Esc (to the point when you see "Saving settings..." message) then exit the game. Compare newly created ini with your old ini files, apply your previous changes (WinMerge or Notepad++ is great for that), copy back your saves where they belong. Apply new version of LAA if you have to. Enjoy the game.

 

The only thing which is borked for me after the patch are resistances which seem non existent. And they removed exiting menus by Tab and changed it to Esc (why not leave both?). Dragons act properly, no problem with mouse cursor anymore, static shadows (from like furniture not actors) looks great, better performance overall. Actors dynamic shadows still pixelated. Couldn't check any quests related changes yet.

Some UI related mods might cause compatibility problems as they changed stuff in Skyrim - Interface.bsa.

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got the same problem and still havent find a fix for it. and i really dont want to reinstall just becus Bethesda and steam couldent be botherd to cheek if ther patch would work

 

Have you changed any of those values by any chance?

 

uExterior Cell Buffer

uGridsToLoad

iPreloadSizeLimit

 

If you had them changed prior to patch and then tried to run the game crash is inevitable. Patch reverted ini files to their default values, what means simply that any save with altered above values would crash due to how engine handles cell buffer. After applying the patch just move your saves from My Documents folder, set up graphic options, start new game, change whatever you need to in game settings, exit menu with Esc (to the point when you see "Saving settings..." message) then exit the game. Compare newly created ini with your old ini files, apply your previous changes (WinMerge or Notepad++ is great for that), copy back your saves where they belong. Apply new version of LAA if you have to. Enjoy the game.

 

The only thing which is borked for me after the patch are resistances which seem non existent. And they removed exiting menus by Tab and changed it to Esc (why not leave both?). Dragons act properly, no problem with mouse cursor anymore, static shadows (from like furniture not actors) looks great, better performance overall. Actors dynamic shadows still pixelated. Couldn't check any quests related changes yet.

Some UI related mods might cause compatibility problems as they changed stuff in Skyrim - Interface.bsa.

 

problem is that i cant even start the game when i press play i get a error that patch is not supported. and nope hawent toutched any of thoes values

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got the same problem and still havent find a fix for it. and i really dont want to reinstall just becus Bethesda and steam couldent be botherd to cheek if ther patch would work

 

Have you changed any of those values by any chance?

 

uExterior Cell Buffer

uGridsToLoad

iPreloadSizeLimit

 

If you had them changed prior to patch and then tried to run the game crash is inevitable. Patch reverted ini files to their default values, what means simply that any save with altered above values would crash due to how engine handles cell buffer. After applying the patch just move your saves from My Documents folder, set up graphic options, start new game, change whatever you need to in game settings, exit menu with Esc (to the point when you see "Saving settings..." message) then exit the game. Compare newly created ini with your old ini files, apply your previous changes (WinMerge or Notepad++ is great for that), copy back your saves where they belong. Apply new version of LAA if you have to. Enjoy the game.

 

The only thing which is borked for me after the patch are resistances which seem non existent. And they removed exiting menus by Tab and changed it to Esc (why not leave both?). Dragons act properly, no problem with mouse cursor anymore, static shadows (from like furniture not actors) looks great, better performance overall. Actors dynamic shadows still pixelated. Couldn't check any quests related changes yet.

Some UI related mods might cause compatibility problems as they changed stuff in Skyrim - Interface.bsa.

 

problem is that i cant even start the game when i press play i get a error that patch is not supported. and nope hawent toutched any of thoes values

 

Don't happen to have the dragon script extender or such by any chance? :D it caused my conflict.

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nope dont hawe it or atlest i dont think i got that script thingy

 

had to take a look and ther was a littel scriptdragon and dinput8 dll files that i promptly got rid of and the game magicly started again :biggrin:

Edited by Zhiem
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