ArchPhaeton Posted September 3, 2016 Posted September 3, 2016 Sup everyone? Lately I have been making simple custom followers using , plus the few extra steps of making custom races for them. After a lot of trial and error I managed to get them working as I wanted, however there's 1 thing that I'm not getting right and that's a weird, very out-of-place eye glow/reflection that constantly appears on them depending on lighting conditions: Reveal hidden contents http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglow_zpswmivpv7j.png Thing is, that glow doesn't manifest anywhere else, not on npc's, not on my char nor any other downloaded followers. For eyes in particular, I do have TrueEyes, tried:- Copying an existing eye TextureSet and only renaming it and applying to the follower (No changes)- Changing the eye diffuse map (No changes)- Changing or removing the other eye maps: Normal/Gloss, EnvironmentMask, Environment (No changes)- Leaving only diffuse map (No changes), then unticking "has specular map" (No changes)- Disabling TrueEyes mod (No changes) To add to the mystery, it seems to appear only on their right eyes.I also have FaceLight on my char, but it doesn't cause eye glows in any other npc. In the whole province of Skyrim, only my 3 custom made followers have this issue. So I really doubt it would be hardware-related. My mod list: Reveal hidden contents http://www.modwat.ch/u/ArchPhaeton Specs: Reveal hidden contents http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/speccs_zps8dner9pw.png I couldn't find anything similar on google, so after several hours of trial and error I decided to ask the experts. Any insight would be greatly appreciated.
Project579 Posted September 3, 2016 Posted September 3, 2016 It might not have anything to do with the eye bug but: AMB Glass Variants Lore.esp, Differently Ebony.esp and aMidianborn_Skyforge_Weapons.esp are outdated and should be replaced by amidianborn content addon. Anyway you tried your followers in vanilla right?
ArchPhaeton Posted September 3, 2016 Author Posted September 3, 2016 On 9/3/2016 at 8:20 PM, Project579 said: It might not have anything to do with the eye bug but: AMB Glass Variants Lore.esp, Differently Ebony.esp and aMidianborn_Skyforge_Weapons.esp are outdated and should be replaced by amidianborn content addon. Anyway you tried your followers in vanilla right?Thanks for the heads up.I tried it in vanilla, got CTD'd in cell so i activated USLEEP and the 3 HDT mods 'coz follower uses bouncy body. Loaded correctly... glow persists. Reveal hidden contents http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglow2_zpszokhvwqa.png It's quite unsettling 'coz it makes it look like a blind eye lol.
Project579 Posted September 3, 2016 Posted September 3, 2016 (edited) yeah but the strange thing is that it does it only in 1 eye Edited September 3, 2016 by Project579
Project579 Posted September 3, 2016 Posted September 3, 2016 (edited) are you sure you didn't use something like an eyes preset that has a blind eye? Edited September 3, 2016 by Project579
ArchPhaeton Posted September 3, 2016 Author Posted September 3, 2016 On 9/3/2016 at 9:36 PM, Project579 said: are you sure you didn't use something like an eyes preset that has a blind eye?Nah man, I've used 3 different eye presets, also the glow isnt permanent, it just comes up in certain angles and lightning conditions; most of the time eyes look normal. It's like a light orb wandering the cursed right eye.
Project579 Posted September 4, 2016 Posted September 4, 2016 what eye texture era you using from true eyes?
ArchPhaeton Posted September 4, 2016 Author Posted September 4, 2016 (edited) On 9/4/2016 at 8:14 AM, Project579 said: what eye texture era you using from true eyes?Tested IceBlueExotic, GraySensuous, GreenLucid. UPDATE: Found the culprit: merging the RaceMenu exported head .nif with the CreationKit generated head .nif, using NifMerge:Top: CK GeneratedBottom: CK generated merged with RM generated. Reveal hidden contents http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglowsnif_zpsps0n9elu.png Replacing the CK tintmask with the RM tintmask had no negative effects.Guess I'll look for alternate ways of putting my custom face in-game, I havn't really tried any other methods. EDIT: Found some fixes for this in the nifmerge page. Me? I never expected that to be the source of the problem...Since it's a RaceMenu export thing we can consider this topic closed! Reveal hidden contents http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglowfix_zpspcnjrhm8.png Edited September 4, 2016 by ArchPhaeton
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