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Question about Unnecessary Violence III - Critical Mess


Tinien

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Greetings to all. I want to ask about a great mod Unnecessary Violence III - Critical Mess and compare it with its predecessor, UVII - Taking Action in one aspect - blowing up opponents with an explosive made from powder added to any potion or poison. The matter is that in UVII - TA this action looked absolutely different than in UVIII - CM. In TA opponents were scattered around the epicenter of explosion, and the more powerful an explosion was (more charges of powder per one potion) the farther and higher NPCs were scattered. But they nonetheless remained intact externally (in UVII - TA there isn't yet such slaughtering animations as ripping bodies apart, charred or frozen corpses - latter also break into pieces of ice after hit). In UVIII - CM an explosion has absolutely different visual effect on NPCs - they no longer scatter all over the place, instead they fall apart into pieces of unclear substance called "Bloody remains" in the game. I do not know, why author of this mod decided that fragments of flesh should look like heap of dark stones but they look exactly as I described. And I can't say this looks realistic or aesthetically pleasing. My question is: Is there any possibility to replace NPC's scattering after an explosion (which was in UVII - Taking action) to UVIII - Critical Mess instead of this blasted heap of stones? I searched UVIII.ini and didn't find such an option or something like that.

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Hello again! I have another question: where can one download Unnecessary Violence II - Taking Action v.2.2? I didn't find this version neither here, on nexusmods (there are only UVIII - CM and UV on nexus), nor in other places. I only found UVII - TA v.2.1.0b and 2.0.3.

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