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CTD When Trying to Store/Scrap/Build in Sanctuary.


Spacetronaut

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The only other thing that might be at fault here is the fact you have wires crossing many many in game Blocks, they are Large boxes of collision Elements.

 

Boundaries in this game do not work like the older games did. IF you need a screen shot of what that means, I can provide it to you, it might pop your eye balls to see all that's there.

 

certain types of these "box spaces" are limiters..you go outside those limits and it WILL crash on you.

https://forums.nexusmods.com/index.php?/topic/4656020-crash-when-using-a-switch/&do=findComment&comment=40367165

Edited by Purr4me
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Swapping out hard drives here, data transfers currently in progress, I found bad Steam files, not game files...don't know yet about the switches, I am now looking into that last update from steam. The switch data is also scripted too.

When the data transfer is completed, I'll post here a screen shot of sanctuary world space with all the data that sits there.

Making sure of the out come is correct. That hard drive has seen so much this last month, I'm not trusting it.

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with your permission, I am going to remove a whole lot of things, mainly attempt to remove the wires...Because there is some talk going on about wires sense Nuka has been released..and I am curious what happens when they get removed.

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This saved game is clean so far as Nuka is concerned.

nuka.jpg

Go ahead and do whatever you'd like to do. I can always rebuild after we fix this.

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Also forgive me but I'm not very experienced in the coding of modding or anything like that so the most I can seem to do is give you reference points from my saves and let you dissect them and then troubleshoot what could be causing it. If you want you can PM me and we can add each other on Steam? I'm home all day (yay Labor Day) so we could really debunk this and then come back to the thread if we find out anything?

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I need you to inspect your games data folder and see if there are loose files within it from mods.

What I found out about the switches is this:

  1. Bethesda's current Forced format is Ba2 archiving
  2. Loose file formats are being Obliterated by code in the updates "if found on launch"
  3. The CK will not load any default Nuka loose files at all, it locks it up.
  4. Moving out from the data folder to a holding folder allowed the CK to load the games software..pretty darn Fast !
  5. Confirmed this twice on two different hard drives.Just to make sure of what i found.

Subject: is a matter is where a CTD issue dealing with actionable combined mesh qualities while in runtime. so we are on the same page here.

  1. mesh files moved out.
  2. Texture files moved out. example follows.
  3. https://s26.postimg.org/9pfynoqvd/Missconforming_data.jpg

 

what you see also in that shot is a distance view of all the block materials involved.

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