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Play stand-alone module in single player campaign?


Taylor17387

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I'm probably asking the impossible, but just to make sure: is it possible to somehow link a stand-alone module to the main campaign to play it with your party? For example, if there's a new campaign that happens in a castle, could I place a new location in the main map that leads to this castle? Or in other words, is it possible to turn a module which plays like Witch Hunt, into a module which plays like the Stone Prisoner?
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I'm sorry, but I'm not sure what you are trying to do.

 

Are you trying to create a mod? This can be done and the tutorials for modding start with: http://social.bioware.com/wiki/datoolset/index.php/Main_Page

 

Alter a mod made by someone else? This will be virtually impossible to make changes extensive enough to change a standalone into an addon unless you have access to all of the code.

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I'd like to play some campaigns made by other authors in the OC. Many of them are very old and the authors arent updating anymore, so I doubt theres any chance they will release the addin version. For the ones that didnt release their code theres nothing to do. But I wanted to know if, for those that included the .nss files, doing this is possible, and where should I start looking. The module script, the area script?
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I'm sorry, but with no more detail than you have provided, it is impossible to say. And very unlikely that it can be done without the B2B file.

 

Are these mods on Nexus and truly standalone (i.e. you select them from 'other campaign')

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Yes, they are actual stand-alones. They appear under Other Campaigns.

For example this one:

 

http://www.nexusmods.com/dragonage/mods/520/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D520%26preview%3D&pUp=1

 

It doesn't need to be precisely this one, but so you get an idea of what I mean. The script source is included, but not the b2b. I don't think I've ever seen a mod including a b2b, so if it's absolutely necessary, I guess I'm out of luck.

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With that as an example, no, you cannot do what you are asking.

 

Fragments of Ferelden is a new quest that involves someone other than your Grey Warden. It says:

 

n this module you play a young knight-errant forced to stand alone against a horde of Darkspawn in a very different vision of Ferelden.

So this isn't your grey warden and it isn't the standard Companions. You would have to literally rewrite the mod.

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I see. A bad option then. But what about this one?

 

http://www.nexusmods.com/dragonage/mods/3496/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage%2Fajax%2Fmoddescription%2F%3Fid%3D3496%26preview%3D&pUp=1

 

It lets you play with a random character. Could I link the new city area to the map and skip the chargen?

My main doubt is whether is even possible to use Core Game Resource extensions as if they were Single Player extensions.

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