Mortimer Posted September 5, 2016 Share Posted September 5, 2016 I imagine perk and skill mods can be pretty complicated but I was curious. All the vanilla perk trees start with one initial perk, that than branches out into other perks. Is this a requirement when making a custom perk tree? Can I have several initial perks that are separate from each other and than go on to branch into different paths? Link to comment Share on other sites More sharing options...
SilverDragon437 Posted September 6, 2016 Share Posted September 6, 2016 Yes, it is okay to have the perks not linked. Skyrim Perk Extraveganza does this. What actually links the perks together is the conditions tab in the perk itself. I do believe the game draws the lines based on some click-and-drag feature inside of the ActorValues menu for that perk's tree. Link to comment Share on other sites More sharing options...
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