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VERY weird teleport bug


greekrage

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Here is the short story..

Ive just released a new settlement mod http://www.nexusmods.com/fallout4/mods/18053/?

 

Now a user posted a bug report that is truely a mystery that i didnt believe till i confirmed it myself.

It seems that my mod causes a teleport loop (infinite loading screen) inside the museum of freedom(concord ) as you get close to the steel gate that leads to the basement.

Mind you my mod is at walden pond and nowhere near concord to effect it..

I also tested with a non settlement version of my mod (no markers,wb,location data,encounter,quests etc..) and it still does it..

 

here are my thoughts..

Could it possibly be a item/object that i used to dress up the location ??

and doors that i used dont have any teleporting properties that i know of..(a black door and the castle door that work as simple doors ).

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i may have found the cause but have no idea why...

 

I also noticed a funny teleport issue 2 days ago at boylston club at boston commons..

When i went close to the bar at the far end it took me into a loading screen loop.

Now heres the funny part...

 

I looked at both concord museum and boylton club and guess what they both had in common in the problem areas...?

The fricking FOG!!! http://prntscr.com/cecn9t

 

Now i have to find out why and how its related to my mod...

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Found the culprit but i need help identifying the reason..

 

It was the gate in concord and the bar door in the boylton club.

 

After removing any mist or light source on a test esp from both locations the issue remained so the only thing was the 2 doors/gates that i had no suspicion would be the cause ( since i dont have these items in my build) so i went in game and tried getting close and boom teleport...

I coced and tried again but this time i disabled the door/gate and the problem was gone..Enabled again and boom...teleport loop...

 

This is so weird i have no idea what the cause is...

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and to prove my finding..

Look at the 2 pics.

one with gate in place http://prntscr.com/ceds2q

 

Two) gate removed http://prntscr.com/cedsp0

 

As you see the trigger went with the gate... and ingame you can now walk through without teleporting...

 

So WTF is going on ??

 

Update:

 

Removed the doors at my build...but still the issue remains...

 

Also note i looked at both doors in their teleport data and they were blank hence shouldnt teleport...

Edited by greekrage
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