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Posted (edited)

Hello! I haven't gotten very far, maybe 20 minutes into Clockwork, and I am experiencing crashes. I do not know how to read papyrus logs very well. I have both a bashed patch and a merge patch from TES5Edit (they aren't conflicting) but neither seem to help. Below is my load order and the papyrus log.

 

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Edited by KyoTheKiller
Posted

You have ELFX-weather with COT V you cannot have 2 weather mods.

Dual sheat redux should be the last on you load order after DynDOLOD (and should be generated after everything).

aMidianborn_Skyforge_Weapons is already include in amidianborn content addon.

Posted
  On 9/5/2016 at 4:52 PM, Project579 said:

You have ELFX-weather with COT V you cannot have 2 weather mods.

Dual sheat redux should be the last on you load order after DynDOLOD (and should be generated after everything).

aMidianborn_Skyforge_Weapons is already include in amidianborn content addon.

Hey thanks for the tips, I have taken what you suggested and also have updated my original posts load order and a new papyrus log. I am still crashing, sadly.

Posted (edited)
EnhancedLightsandFX.esp=1 is incompatible with RelightingSkyrim_Legendary.esp=1 you need to decide between one of them.

Why are you not using a custom skeleton like XP32 Maximum Skeleton Extended?

Edited by Project579
Posted
  On 9/5/2016 at 7:09 PM, Project579 said:

 

EnhancedLightsandFX.esp=1 is incompatible with RelightingSkyrim_Legendary.esp=1 you need to decide between one of them.
Why are you not using a custom skeleton like XP32 Maximum Skeleton Extended?

 

I followed STEP, ELFX and Relighting Skyrim should be working together with the options I chose. I am using XP32.

Posted

Ok perfect didn't know you patched them, If you are using maximum skeleton extended the esp is not active on your load order (it' called XPMSE.esp).

Posted
  On 9/5/2016 at 7:17 PM, Project579 said:

Ok perfect didn't know you patched them, If you are using maximum skeleton extended the esp is not active on your load order (it' called XPMSE.esp).

I just checked and now have the esp installed, not sure why it wasn't there beforehand.

I've updated my load order and papyrus log in the original post again after getting another crash within about 5 minutes of playing.

The weird thing is, I don't crash at all when I just play the game outside of Clockwork.

Posted

Maybe there is a scripting issue does clockwork function in vanilla?

Posted
  On 9/5/2016 at 7:51 PM, Project579 said:

Maybe there is a scripting issue does clockwork function in vanilla?

It works fine for a lot of people, so I'm sure it does.

I just had a really good run - played for about an hour with no issues. As soon as I enter another Clockwork dungeon, I crashed.

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