Flyingdebris Posted September 6, 2016 Share Posted September 6, 2016 Right now, hazards are simply damage over time that mostly behave the same. I'm wondering if it would be possible to give extreme heat, cold, toxicity, and rads different properties to make them feel a bit special. ideas: Heat, makes weapons overheat faster, stay overheated longer Cold, reduces sprint stamina when protection runs low Toxic, wobbles view and makes you slow when protection runs low Rads, reduces range on scanners, causes visual distortions Link to comment Share on other sites More sharing options...
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