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Different Hazards, different effects


Flyingdebris

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Right now, hazards are simply damage over time that mostly behave the same.

 

I'm wondering if it would be possible to give extreme heat, cold, toxicity, and rads different properties to make them feel a bit special.

 

ideas:

 

Heat, makes weapons overheat faster, stay overheated longer

 

Cold, reduces sprint stamina when protection runs low

 

Toxic, wobbles view and makes you slow when protection runs low

 

Rads, reduces range on scanners, causes visual distortions

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