csbx Posted September 6, 2016 Share Posted September 6, 2016 (edited) I need to adjust one custom child actor I've created so that they 1) fight and 2) are killable. I've tried duplicating a child race (e.g. redguard child) and simply unchecked 'child' -- but the problem is that merely duplicating the child race results in a missing body. Note: this is for a mod I'm creating and I need for the solution to not require external mods. I should also note that the possibility of death of this particular npc isn't a main feature of the mod--I just want for there to be the possibility of death should the player fail to make the 'good' choices. Any tips ? Edited September 6, 2016 by csbx Link to comment Share on other sites More sharing options...
Magnusen2 Posted September 6, 2016 Share Posted September 6, 2016 http://i.imgur.com/H3Pf1St.pngWhen duplicating a race you need to edit its morphs to use the race that you copied it from. Link to comment Share on other sites More sharing options...
csbx Posted September 6, 2016 Author Share Posted September 6, 2016 @Magnusen2 - That's great--problem solved. Thanks a lot for taking the time. Link to comment Share on other sites More sharing options...
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