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Overwatch not cancelled by damage


mdesanta777

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Like the title says, I'd like to return to XCOM:EU mechanics when it comes to this. Make Overwatch unaffected by plain damage, but is still affected by abilities or items like flashbang.
How do I go about modding this? Any help would be appreciated. Thanks in advance

Edited by mdesanta777
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XComGameState_Unit::TakeDamage() removes reserve action points (i.e. overwatch) when damage+mitigated damage (armor) is greater than zero. Not sure how flashbangs remove overwatch since a comment on their template suggests they work by explicitly hitting for zero damage.

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