seularts Posted December 2, 2011 Share Posted December 2, 2011 Does anyone know how to animate the console in Ashton silo control station, the one that EDE (clone) activates it, in order for the player to advance in the game. i tried to figure out the script attached to the console, and I just can't make this line of code: NVDLC04EDEREF.AddScriptPackage NVDLC04EDEActivateSilo1 raise the inside part of the console from inside-out. I tried ti replace the NVDLC04EDEREF with Player, but i just get stuck and can't move when I activate the console. If anyone has an idea how to solve this please give me a hint :) Thanks Link to comment Share on other sites More sharing options...
wektis Posted December 2, 2011 Share Posted December 2, 2011 Packages are really only used by NPC's, which is why it wont work when you change the Ref to player. Did you look at NVDLC04EDEActivateSilo1 in GECK? It just makes sure EDE goes to a specific point. I would find and look at the actual item that EDE is interacting with, not the point that the package sends EDE to, but the piece of in game furniture or whatever is thats right next to it. If the item doesn't have the details you looking for perhaps there is a trigger box near or around it that does. Wek. Link to comment Share on other sites More sharing options...
seularts Posted December 3, 2011 Author Share Posted December 3, 2011 Found it, it's actuality a 2 piece switchboard. The second one has a script that controls the animation steps. Link to comment Share on other sites More sharing options...
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