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grass dissapearing after~10 meters


zhinga

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https://gyazo.com/2eed39d3b9971208addba91fdb369d58

 

As you can see grass dissapears there.

 

Attached there are my inis.

 

mod list is from guide: http://www.nexusmods.com/skyrim/mods/76373/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D76373%26preview%3D&pUp=1

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 ETaC - RESOURCES.esm
7 7 Unique Flowers & Plants.esm
8 8 HighResTexturePack01.esp
9 9 HighResTexturePack02.esp
10 a HighResTexturePack03.esp
11 b SkyUI.esp
12 c Vivid Landscapes.esp
13 d mintylightningmod.esp
14 e WondersofWeather.esp
15 f EnhancedLightsandFX.esp
16 10 DesyncBirdsOfPrey.esp
17 11 Lepidoptera Of Skyrim.esp
18 12 Mage Outfit Texture Overhaul.esp
19 13 AMB Glass Variants Lore.esp
20 14 Differently Ebony.esp
21 15 aMidianborn_Skyforge_Weapons.esp
22 16 RUSTIC SOULGEMS - Sorted.esp
23 17 prettypotions.esp
24 18 Smoking Candles.esp
25 19 Enhanced Landscapes.esp
26 1a ETaC - Complete.esp
27 1b immersive roads.esp
28 1c Book Covers Skyrim.esp
29 1d ELFXEnhancer.esp
30 1e Immersive Orc Strongholds.esp
31 1f SkyFalls + SkyMills + DG + DB.esp
32 20 Skysan_ELFX_SMIM_Fix.esp
33 21 Weathered Road Signs.esp
34 22 Realistic Boat Bobbing.esp
35 23 Birdsofskyrim.esp
ELFX - Weathers.esp
36 24 Immersive Whiterun.esp
37 25 fallentreebridges.esp
38 26 Natural Lighting Vivid Atmospherics.esp
39 27 WhiterunExterior.esp
40 28 SolitudeExterior.esp
41 29 Immersive Solstheim.esp
42 2a SkyFalls Dragonborn Small waterfalls.esp
43 2b ETaC - Dragon Bridge South.esp
44 2c dD - Enhanced Blood Main.esp
45 2d dD-Dragonborn-Dawnguard-EBT Patch.esp
46 2e dD-Larger Splatter Size.esp
47 2f DeadlySpellImpacts.esp
48 30 Realistic HD Beverages.esp
49 31 Enhanced Landscapes - DLC Patch.esp
50 32 Skyrim Flora Overhaul.esp
51 33 SRG Enhanced Trees Activator.esp
52 34 Verdant - A Skyrim Grass Plugin.esp
53 35 FarmhouseChimneys.esp
54 36 RealisticWaterTwo.esp
55 37 RealisticWaterTwo - Legendary.esp
56 38 RealisticWaterTwo - Waves.esp
57 39 SFO - Dragonborn.esp
58 3a Watercolor_for_ENB_RWT.esp
59 3b RBB - Realistic Water Two.esp
60 3c RealisticWaterTwo - Waves - Dawnguard.esp
61 3d Skysan_ENBHorseTrough.esp
62 3e EmbersHD.esp
63 3f HighHrothgarWindowGlow.esp
64 40 TheEyesOfBeauty.esp
65 41 Brows.esp
66 42 Alternate Start - Live Another Life.esp
67 43 FarmhouseChimneysLAL.esp
68 44 DynDOLOD.esp
I couldn't get the modwatch working so there is list from loot. also I have enBoost because something required that but I don't use ENB.
Thanks if you can help me :)

 

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You can try this:

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=9000.0000<---increase this (default 9000.0000)

fGrassMaxStartFadeDistance=9000.0000<---increase this (default 9000.0000)

fGrassMinStartFadeDistance=400.0000<---increase this (default 400.0000)


Anyway is the grass LOD that is missing (solution above will probably not work):


Have you used the Texgen of DynDOLOD?

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When you launch the texgen it loads all of the .esp then a windows pops up where you can select the LOD size (64 128 512 etc.) and then you press start and it starts working it should take a while, does it do that?

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Found the problem:

fMeshLODLevel2FadeDist=1e+007<----set to 12000.0000 with u grids to load at 5 a little higher if using 7 needs to be 3/4 of fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist=1e+007<----set to 16896.0000 with u grids to load at 5 a little higher if using 7.
My SkyrimPrefs.in [Display] section (ugrids to load at 5):
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3500.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.2400
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fDecalLODFadeEnd=0.2100
fDecalLODFadeStart=0.3100
iActorShadowCountInt=6
iActorShadowCountExt=6
fSpecularLODStartFade=1000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500.0000
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bDeferredShadows=1
bFull Screen=0
iSize H=1440<----screen res
iSize W=2560<---screen res
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=12000.0000
fMeshLODLevel1FadeDist=16896.0000
fTreesMidLODSwitchDist=8192.0000
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=800
sD3DDevice="NVIDIA GeForce GTX 980 Ti" ;<-- change to your card.
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.4500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1
iScreenShotIndex=0
iAdapter=0
iPresentInterval=0 ; <--- must be set to 1 or enb's vsync will not work.
bShadowsOnGrass=1
Edited by Project579
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