zhinga Posted September 6, 2016 Share Posted September 6, 2016 https://gyazo.com/2eed39d3b9971208addba91fdb369d58 As you can see grass dissapears there. Attached there are my inis. mod list is from guide: http://www.nexusmods.com/skyrim/mods/76373/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D76373%26preview%3D&pUp=1 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ETaC - RESOURCES.esm 7 7 Unique Flowers & Plants.esm 8 8 HighResTexturePack01.esp 9 9 HighResTexturePack02.esp10 a HighResTexturePack03.esp11 b SkyUI.esp12 c Vivid Landscapes.esp13 d mintylightningmod.esp14 e WondersofWeather.esp15 f EnhancedLightsandFX.esp16 10 DesyncBirdsOfPrey.esp17 11 Lepidoptera Of Skyrim.esp18 12 Mage Outfit Texture Overhaul.esp19 13 AMB Glass Variants Lore.esp20 14 Differently Ebony.esp21 15 aMidianborn_Skyforge_Weapons.esp22 16 RUSTIC SOULGEMS - Sorted.esp23 17 prettypotions.esp24 18 Smoking Candles.esp25 19 Enhanced Landscapes.esp26 1a ETaC - Complete.esp27 1b immersive roads.esp28 1c Book Covers Skyrim.esp29 1d ELFXEnhancer.esp30 1e Immersive Orc Strongholds.esp31 1f SkyFalls + SkyMills + DG + DB.esp32 20 Skysan_ELFX_SMIM_Fix.esp33 21 Weathered Road Signs.esp34 22 Realistic Boat Bobbing.esp35 23 Birdsofskyrim.esp ELFX - Weathers.esp36 24 Immersive Whiterun.esp37 25 fallentreebridges.esp38 26 Natural Lighting Vivid Atmospherics.esp39 27 WhiterunExterior.esp40 28 SolitudeExterior.esp41 29 Immersive Solstheim.esp42 2a SkyFalls Dragonborn Small waterfalls.esp43 2b ETaC - Dragon Bridge South.esp44 2c dD - Enhanced Blood Main.esp45 2d dD-Dragonborn-Dawnguard-EBT Patch.esp46 2e dD-Larger Splatter Size.esp47 2f DeadlySpellImpacts.esp48 30 Realistic HD Beverages.esp49 31 Enhanced Landscapes - DLC Patch.esp50 32 Skyrim Flora Overhaul.esp51 33 SRG Enhanced Trees Activator.esp52 34 Verdant - A Skyrim Grass Plugin.esp53 35 FarmhouseChimneys.esp54 36 RealisticWaterTwo.esp55 37 RealisticWaterTwo - Legendary.esp56 38 RealisticWaterTwo - Waves.esp57 39 SFO - Dragonborn.esp58 3a Watercolor_for_ENB_RWT.esp59 3b RBB - Realistic Water Two.esp60 3c RealisticWaterTwo - Waves - Dawnguard.esp61 3d Skysan_ENBHorseTrough.esp62 3e EmbersHD.esp63 3f HighHrothgarWindowGlow.esp64 40 TheEyesOfBeauty.esp65 41 Brows.esp66 42 Alternate Start - Live Another Life.esp67 43 FarmhouseChimneysLAL.esp68 44 DynDOLOD.esp I couldn't get the modwatch working so there is list from loot. also I have enBoost because something required that but I don't use ENB.Thanks if you can help me :) Link to comment Share on other sites More sharing options...
Project579 Posted September 6, 2016 Share Posted September 6, 2016 You can try this: [Grass] b30GrassVS=0 fGrassStartFadeDistance=9000.0000<---increase this (default 9000.0000) fGrassMaxStartFadeDistance=9000.0000<---increase this (default 9000.0000) fGrassMinStartFadeDistance=400.0000<---increase this (default 400.0000) Anyway is the grass LOD that is missing (solution above will probably not work): Have you used the Texgen of DynDOLOD? Link to comment Share on other sites More sharing options...
zhinga Posted September 6, 2016 Author Share Posted September 6, 2016 I have tried those inis too :) I have used the texgen... the grass from skyrim flora overhall or other grass mods are completely missing propably Link to comment Share on other sites More sharing options...
zhinga Posted September 6, 2016 Author Share Posted September 6, 2016 I mean verdant grass plugin and sfo are the only ones and unique flouwer and plants Link to comment Share on other sites More sharing options...
Project579 Posted September 6, 2016 Share Posted September 6, 2016 (edited) the last mod you insatalled was verdant right and is the last esp on the load order that modifies grass? Edited September 6, 2016 by Project579 Link to comment Share on other sites More sharing options...
zhinga Posted September 6, 2016 Author Share Posted September 6, 2016 yes Link to comment Share on other sites More sharing options...
zhinga Posted September 6, 2016 Author Share Posted September 6, 2016 actually i just ran the texgen and checked out the lods there and there are only few lods there... no sfo or verdant grasses or anythinh from those Link to comment Share on other sites More sharing options...
Project579 Posted September 6, 2016 Share Posted September 6, 2016 When you launch the texgen it loads all of the .esp then a windows pops up where you can select the LOD size (64 128 512 etc.) and then you press start and it starts working it should take a while, does it do that? Link to comment Share on other sites More sharing options...
zhinga Posted September 6, 2016 Author Share Posted September 6, 2016 yes and i just did that and it made the textures file etc. I know how to use dyndolod :) but when I went to check what textures it took... I saw only few textures .dds files. nothing grass related at all Link to comment Share on other sites More sharing options...
Project579 Posted September 6, 2016 Share Posted September 6, 2016 (edited) Found the problem:fMeshLODLevel2FadeDist=1e+007<----set to 12000.0000 with u grids to load at 5 a little higher if using 7 needs to be 3/4 of fMeshLODLevel1FadeDistfMeshLODLevel1FadeDist=1e+007<----set to 16896.0000 with u grids to load at 5 a little higher if using 7. My SkyrimPrefs.in [Display] section (ugrids to load at 5): [Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3500.0000fShadowDistance=4000.0000iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=0fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000iTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.2400iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000fDecalLODFadeEnd=0.2100fDecalLODFadeStart=0.3100iActorShadowCountInt=6iActorShadowCountExt=6fSpecularLODStartFade=1000.0000fShadowLODStartFade=200.0000fLightLODStartFade=2500.0000bTransparencyMultisampling=0iWaterMultiSamples=0iMultiSample=0iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bDeferredShadows=1bFull Screen=0iSize H=1440<----screen resiSize W=2560<---screen resfMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=12000.0000fMeshLODLevel1FadeDist=16896.0000fTreesMidLODSwitchDist=8192.0000bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=250iMaxDecalsPerFrame=800sD3DDevice="NVIDIA GeForce GTX 980 Ti" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.4500iShadowMaskQuarter=4bFloatPointRenderTarget=1iScreenShotIndex=0iAdapter=0iPresentInterval=0 ; <--- must be set to 1 or enb's vsync will not work.bShadowsOnGrass=1 Edited September 6, 2016 by Project579 Link to comment Share on other sites More sharing options...
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