Dandys Posted December 2, 2011 Share Posted December 2, 2011 (edited) Hi, I have a weird problem with my mod. It's an .esp and it changes a lot of things, and even a lot of NPC data, but not really any face/hair. However, with the mod, almost all of the hair types besides default (none) seem to have the NPC's scalp clipping through the hair in obvious and ugly ways. Is there a fix for this? Perhaps some kind of check I didn't do or step I missed that can easily fix this? I hope my description is thorough enough for some of you who know what could be going on to realize what I mean. I'll attach some pictures.Thanks, Dandys and problem solved! Edited December 11, 2011 by Dandys Link to comment Share on other sites More sharing options...
micalov Posted December 2, 2011 Share Posted December 2, 2011 Are the hair/egm/tri files inside a BSA archive or loose? if they are loose they need to be inside a BSA archive or they will not work if this is for NV. Link to comment Share on other sites More sharing options...
Dandys Posted December 2, 2011 Author Share Posted December 2, 2011 (edited) Are the hair/egm/tri files inside a BSA archive or loose? if they are loose they need to be inside a BSA archive or they will not work if this is for NV. Well my mod doesn't add any but the ones I have from the regular game I guess you could say are loose because I unpacked the BSA for modding, but I still have the BSA. I tried moving them out of the right folder and the problem seemed to fix itself! Should I delete these files or keep them now? And thanks a lot! Edited December 2, 2011 by Dandys Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 2, 2011 Share Posted December 2, 2011 Delete or move the hair folder and it will get the files from the bsa instead. Link to comment Share on other sites More sharing options...
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