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Group Movement Package Problems


kinggath

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I've started playing around with custom Caravans and I'm running into some problems with the Group Movement package.

 

The two biggest issues I have are

 

1) The leader (Actor 1) always makes it to the destination, but at some point the other Actors just stop moving, they have no other packages. Each of the Actors is Aliased to a quest so they should be persisting, and I've even followed them across the map and they still stop at some point. I've tried tweaking the "Range instead of Follow" and "Follow: Accompany" settings and none of them are resolving this issue. I based the package settings off of Doc Weathers Caravan, and I've never seen his group get broken apart.

 

2) If I fast travel to the NPCs destination, I beat them by a little bit which makes sense, the game probably does a straight line calculation when calculating how much time I spent traveling, so let's say it moves game time forward by 7 hours and the NPCs haven't quite made it to their destination.

 

If I then start the test over, but this time sit in a chair and use the wait function after the NPCs start their package - if I wait anything more than 2 hours, the NPCs are skipped right to their destination. Why the discrepancy in NPC travel time? I would assume it takes just over 7 hours like it did when I fast travel ahead of them.

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Follow up for anyone who comes across this thread in the future:

 

I solved the first problem by just switching to a simple travel package for the leader and a follow package for the rest of the group. I'm not sure why Group Movement is not functioning correctly for me.

 

I've done a lot of testing on the 2nd problem, and it appears to be just a "feature" of the engine. When you use Wait in game, it seems to advance packages at a different pace than clock time. I'm sure this is just a memory saving feature that generally doesn't matter because by the time you fast travel to them, it would still be immersive to see them there, even if the appropriate amount of game time it would actually take them to go that far (based on the game's timescale) hasn't actually passed yet.

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