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Rubber band follower AI?


BGatot

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Seems like the AI of our follower behaves like a rubber band. They got left behind pretty far, then at some point they just catch up with us really fast, sometimes even bump us with some force. My character was standing right at the edge of a hole, trying to snipe on a necromancer below, when Lydia actually bumped me hard enough that my character fell into the whole. We were supposed to jump into that hole anyway, but I was hoping to kill that necromancer below with minimal risk until Lydia spoiled the plan.

 

Also, I guess Bethesda programmer never had parents who admonish them to not stand in the door. because Skyrim NPCs seem love to stand right inside doors, blocking people.

 

I swear, Skyrim's follower and NPC AI seem worse than Fallout's. Don't remember NPCs or followers blocking doors in Fallout.

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Seems like the AI of our follower behaves like a rubber band. They got left behind pretty far, then at some point they just catch up with us really fast, sometimes even bump us with some force. My character was standing right at the edge of a hole, trying to snipe on a necromancer below, when Lydia actually bumped me hard enough that my character fell into the whole. We were supposed to jump into that hole anyway, but I was hoping to kill that necromancer below with minimal risk until Lydia spoiled the plan.

 

Also, I guess Bethesda programmer never had parents who admonish them to not stand in the door. because Skyrim NPCs seem love to stand right inside doors, blocking people.

 

I swear, Skyrim's follower and NPC AI seem worse than Fallout's. Don't remember NPCs or followers blocking doors in Fallout.

 

I'd have to say that I've seen plenty of Lydia rubber band effect journey's. Half the time I have no idea how she'd was able to reach me (I climbed over a mountain and she suddenly appeared on the otherside - would have taken my at least 15 mins real time to do that journey by going around).

 

And yes, standing in doorways is annoying as ****.

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