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Mod Request for the Creation Kit


daventry

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Some of these seem to be bug fix suggestions. I think those should be left to the unnofficial skyrim patch and bethesda in update patches.

 

#6: If you sent me the steam link, I could host it on the nexus for you.

#7: There is a steam mod to skip killing Paarthurnax Here

#14: Thieves guild clothes spawn in the thieves guild, and the gragon priest masks aren't part of a quest as far as I know.

#21: I think only certain types of places can be cleared, not location specific.

#26: Ask the mod author about that.

#27: I don't think this is possible.

 

 

I will keep 3, 10, 13, and 14 in mind.

Edited by eagledude4
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Some of the Horse-type functions, I already have plans for. My Horse Commands mod (http://skyrim.nexusmods.com/downloads/file.php?id=15225) is going to be a full recreation of the Oblivion version. E.g. it has commands: "Return to closest city", "Return to home city", "Return to custom player marker (i.e. stables)": http://oblivion.nexu...s.com/mods/8766

 

At the moment, Skyrim Horse commands only has the saddlebag, come here/follow command, stay command, flee always or normal Skyrim fight-or-fly AI during combat.

 

I'm just waiting on SKSE to provide us with more functions - particularly, detecting what object is in your crosshair.

Edited by kuertee
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I dont think a pickpocketing and lockpicking tree will work, they ae two diffrent things entirely, best to have that Tree Skill just Removed.

 

You can't add or remove a skill tree ( :( ), 0urher0nik0 probably wants to add a new skill so needs to replace another skill and merge those two. Even the

replaced one of the skill trees with the warewolf one. There's a mod somewhere (lost the link) that did what the Game Jam did but also combined the pickpocketing and lockpicking trees, so it does work.
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Forgive me if any of this has been covered in the preceding pages...

 

06. Please make a Mod that when i say New Game, a pop up should appear where it says Skip Opening Scene with Yes/No, then it skips the beginning Carriage ride and loads where you cllimb down the carriage.

 

This is doable but there is a mod that not only fulfills the skip-the-opening-scene request but adds some neat stuff as well. http://skyrim.nexusmods.com/downloads/file.php?id=9557

 

09. Theres a Shout that makes my arms Speed Up, but it seems to Only work with Normal Weapons, please make it work with Enchanted Weapons aswell.

 

I *think* this is a "known issue" and a fix for it is going to happen at some point. Or maybe i dreamt that.

 

15. Please fix this Quest http://www.uesp.net/...m:The_Pale_Lady Arngier never give you this Location for a Word Wall and the Girl standing outside, doesent say anything and do nothing. This Quest doesent Activate at all.

 

This one activates for me. On multiple characters, even.

 

17. Please make a Bedroll Mod...

 

http://skyrim.nexusmods.com/downloads/file.php?id=10035

 

I spotted several items on your list that could be done pretty easily. I will see what i can do.

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Why link Steam mods that are already there and ask for them to be put on the Nexus? Why not just download them from Steam?

 

n a lot of cases modders don't want their mods on the other sites and keep them exclusive to one. You would need permission to host a mod on another site.

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@Angelmeats: :D

 

06. No i just want that please, not with all fancy stuff, just Select New Game and Skip Opening Sequence.

 

09. No you dreamt it, its not even in the Unofficial Skyrim Patch.

 

15. It only Activates if i Kill her and take her Book to activate the Quest or when i just leave her standing there like a Mime and i go into the Dungeon while listening to the other Bandits, the Quest Activates. Arngier Never tells me this Location and i have to do that Level by my self.

 

17. Thats a Craftable Bedroll, nothing of what im Requesting.

 

Thanks for looking into this Thread :D

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Some that I know of that are pretty close or spot on ...

 

05. Please make Books with Already Read when after i read them.

My link

My link

 

08. Can we please have Snakes in Skyrim, theres Allot of Images on Stone Puzzles of Snakes, even the Talos Statue is standing on a Snake, some NPC's mention Snakes.

Creating NPC's is easy enough, but these would be a real b***h to animate in Skyrim, Maybe using some of the animation 'styles' for Khajit tails?

 

12. Please make a Mod that when i Discover a Location, it should be Red. When its Cleared, it should return to the Normal White.

My link

My link

 

16. At the Dark Brotherhood New Sanctuary, i Interrogate the Prisoners, then i go find their Hidden Stash, but im still stuck with the Same Prisoners. I would like a Mod for when i find the Treasures and return to the Sanctuary, i tell Nazir to get me New Prisoners with New Treasure Locations. It shouldent matter if i killed the Prisoners or not.

My link

 

17. Please make a Bedroll Mod that you can find at every House you buy in the Chest near the Bed, then you can carry it with you and drop it wherever you want. You then sleep on it and when you wake up, it should automatically come back into your Inventory. If you dropped it and leave, then the Bedroll should disappear after a day and a New Bedroll can respawn at the House you took it from. Finding another Bedroll in another House of yours, should say you got one already.

My link

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