Deleted35607895User Posted September 8, 2016 Share Posted September 8, 2016 I started a new game with the mods in the list below, installed with NMM and then LOOT. I went outside to visit with Sunny, and while we were hunting Geckos, I could sometimes see through rocks and ground to whatever object (not whole landscapes) lie beyond it. In another separate thing, some faces appeared without a face and I could see their teeth (another player had a similar face problem and this is what it looked like for them and myself (http://imgur.com/a/fPKKi) GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1More Perks.esm=1More Perks for Dead Money.esm=1More Perks for Honest Hearts.esm=1More Traits.esm=1More Perks for Old World Blues.esm=1Project Nevada - Core.esm=1More Perks for Companions.esm=1FCOMaster.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1NevadaSkies.esm=1SomeguySeries.esm=1MikotoBeauty.esm=1True Clouds NV.esm=1Project Nevada - Extra Options.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1Vurt's WFO.esp=1Uncut Wasteland.esp=1NVInteriors Addon.esp=1FCO - NPC Changes.esp=1Uncut Extra Collection.esp=1Project Nevada - Rebalance Complete.esp=1JSawyer Ultimate.esp=1EVE FNV - ALL DLC.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Old World Blues Update.esp=1PerkEveryLevel.esp=1FCO - GlowingOne.esp=1FCO - OHSB NPC Edits.esp=1FCO - Race Addon.esp=1F4Quickloot.esp=1TheInheritance.esp=1Uncut Skeletons.esp=1NewVegasBountiesIII.esp=1Russell.esp=1Badmothaf*#@a.esp=1lexx_brahmin-variant.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1More Traits Update.esp=1More Perks for Honest Hearts Update.esp=1NewVegasKiller.esp=1TheBetterAngels.esp=1Uncut Greenhouses.esp=1KingOfTheRing.esp=1FCO - Russell.esp=1MikotoBeauty.esp=1Uncut Bison Steve Trees.esp=1CAGE 1.9.3.2.esp=1dD - Enhanced Blood Main NV.esp=1The Mod Configuration Menu.esp=1Saints & Sinners.esp=1Sit Anywhere.esp=1NVInteriors_Rewritten.esp=1Reload Sounds.esp=1Project Nevada - Cyberware Additions.esp=1JSawyer Ultimate - Project Nevada Link.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Old World Blues.esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1Project Nevada - EVE All DLC.esp=1NVInteriors - Project Nevada Patch.esp=1NevadaSkies - Ultimate DLC Edition.esp=1 Link to comment Share on other sites More sharing options...
dubiousintent Posted September 8, 2016 Share Posted September 8, 2016 Are you using ENB? If so, please read this entry in the "Fallout NV Mod Conflict Troubleshooting" guide. You might want to look over the other ENB related issues around that entry as well. Your "load order" appears off to me. And you are definitely needing a "bashed patch" or "merge patch" file. Please read at least the "First Timer Advice" and "Merge Patch File" sub-topics in the "FNV General Mod Use Advice" article. That "face problem" image looks familiar. I think we worked on it a while back, but I can't recall the specific thread. Do you recall where you found it? That thread should have additional advice. -Dubious- Link to comment Share on other sites More sharing options...
Deleted35607895User Posted September 8, 2016 Author Share Posted September 8, 2016 Discovered last night that it was indeed ENB remnants from my prior playing experience a year ago. Once I removed it, objects no longer appeared through other objects, and more importantly, I didn't see the front of my face while looking at the back! As for your suggestion about merged/bash patches, I'm not sure what I'd be doing. My game never had troubles or crashes or even weird glitches until the one I mentioned. Do you feel my game may puke its guts because of some truly conflicting mods, or worse, I installed a mod that no longer works because another mod totally overwrites it? I do have a cooler sand texture than the NMC provided, but it was clear in the NMM that it was overwriting that during installation. Also, one can only trust LOOT so far before realizing there's a more proper order! Link to comment Share on other sites More sharing options...
dubiousintent Posted September 8, 2016 Share Posted September 8, 2016 (edited) I believe if you will read the "Merge Patch File" sub-topic in the linked article, it will answer your question in that regard. If it doesn't, ask and I will be happy to try to improve it's clarity. It is entirely possible to use "Wrye Flash" solely for it's "Bashed Patch" ability, though it can do so much more. As to LOOT only "going so far": agree 100%. However, that does not negate it's usefulness in getting an initial positioning based upon record type and file dependency information in the file header inter-relationships, before you "fine-tune" the result. And the LOOT "metadata" feature let's you do that "fine tuning". The thing about "texture replacers" is that it is the "install order" which is significant, not the "load order". Textures files are either "added" by an ESM/ESP plugin or they replace vanilla files with the same file names. If you use more than one texture "replacer", only the last one installed will remain after replacing any earlier versions of the same file. If you want your "cooler sand texture", then you have to install it after NMC. One of the problems I personally have with NMM (and MO and similar managers that use "virtual file pointers") is that they blur the line between "install order" and "load order" when changing the LO. They probably have ways of dealing with it, but as I don't use them I couldn't tell you what they are. But I'm also sure it's a matter of what you have gotten used to as well. -Dubious- Edited September 8, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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