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[REQ] Shrink a khajitt down to child-size?


Scamperoo

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I actually used the setscale command for my Argonian battlemage in a similar way, as he's meant to be abnormally small- a runt, in other words (who has a larger-than-life personality to make up for it). Unlike in Oblivion, where the 1st person and 3rd person views were disconnected from one-another (and caused all manner of shenanigans) your size is concurrent between PoVs in Skyrim, so you don't have to do any special screwing around.

 

To make things easier from a camera placement perspective (as changing character size doesn't seem to affect the camera placement at all), here's the default values in Skyrim.ini (from your My Documents\My Games\Skyrim folder).

---

[Camera]

fActorFadeOutLimit=30

fOverShoulderCombatAddY=-100.0000

fOverShoulderCombatPosZ=20.0000

fOverShoulderCombatPosX=0.0000

fOverShoulderPosZ=-10.0000

fOverShoulderPosX=30.0000

fOverShoulderHorseAddY=-300.0000

fOverShoulderHorsePosZ=0.0000

fOverShoulderHorsePosX=0.0000

fMouseWheelZoomIncrement=0.0750

---

Modifying [fOverShoulderPosZ] will change the height of the camera, and PosX will change how far left or right. I believe AddY (in fOverShoulderCombatAddY) affects how the camera tilts forward when you enter combat stance. According to the resource I got from the SOS / Seamless Over Shoulder mod, you're supposed to be able to use the following to adjust these ingame:

---

setini "fActorFadeOutLimit" xx

setini "fOverShoulderCombatAddY" xx

setini "fOverShoulderCombatPosZ" xx

setini "fOverShoulderCombatPosX" xx

setini "fOverShoulderPosZ" xx

setini "fOverShoulderPosX" xx

setini "fOverShoulderHorseAddY" xx

setini "fOverShoulderHorsePosZ" xx

setini "fOverShoulderHorsePosX" xx

setini "fMouseWheelZoomIncrement" xx

---

And then "saveini" to keep the changes you like. I couldn't get it to work when I tried, but in hindsight, I think I was doing it wrong (including the =NUM bit with the quoted parameter). Leave the quotations in when you do it, by the way-- that tells the system to read the entire enclosed section and search for that specific string in the .ini file.

 

For the record, the animations were made with standard bodysizes (.95 ~ 1.25, I believe) in mind, so you'll put your hands through the enchantment and alchemy tables, or stick your wooden spoon down through the pot while cooking. Other than that though, it's all good.

 

Edit: For the record, this also means that if you wanted you could set your view off to the left instead of off to the right, by using negative values. I intend to make a simple ScriptDragon camera switcher script as soon as I can figure out the details that'll add or remove a negative (-) sign to whatever your existing fOverShoulderPosX is.

Edited by mindinavoid
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