heat465 Posted September 8, 2016 Share Posted September 8, 2016 I've run into a problem where most of the NPCs in the cell spawn in one point and don't move far from it. I'm pretty sure I've done the navmeshing correctly as NPCs are able to move around in the cell just fine if they're not in that location. I've tried about everything I can think of to fix this issue but I haven't been lucky with it. Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 8, 2016 Share Posted September 8, 2016 Are they all spawning at the COC marker or Door marker? There's a couple of reasons this can occur. One, you didn't make a new cell and copied another one, not a good idea. Two, the navmesh isn't finalized properly or the door links are messed up. Link to comment Share on other sites More sharing options...
heat465 Posted September 9, 2016 Author Share Posted September 9, 2016 Well, they spawned more like this: Not so much near a door or any marker, but just a spot that basically has no real significance in terms of markers or anything. However I did try the finalizing the navmesh and it seems to have fixed the issue, I just don't understand what finalizing it does. Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 11, 2016 Share Posted September 11, 2016 Finalizing the navmesh updates the NavMeshInfo record which contains data to all door links and cell boundaries. It's very important to do. Link to comment Share on other sites More sharing options...
heat465 Posted September 13, 2016 Author Share Posted September 13, 2016 Well I'm glad I know this now :) Thanks for the help. Link to comment Share on other sites More sharing options...
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