freemywilly Posted September 8, 2016 Share Posted September 8, 2016 Well, after hours of headaches, i am finally about to give up.I cannot get my simple dialogline to show up.I try to make a simple dialog quest, that should come up, when I Talk to a npc. I tried this with conditions and without, with quest Start game enabled, and also without.I got tesv5 edit to create the seq file in the data/Seq folder.I recorded a voice for the answer.Still my dialogtopic will not show, even using the cleanest save, that never saw my quest.I know, Dialogs are buggy, but I cannot believe that the simplestImplementation is impossible.So i Seem to misunderstand something , or forgot something important, but what??? In the mod i attached a simple Hello World script to the quest,OnInit () debug output is fired once the save is loaded. Although i disabled game Start enabled.Is this normal? I have put an Amulette with a script that has myquest.start () in The pick up event, the event is fired, i have a debug.messagebox in it, so I Expect the queststart to happen,But still no dialog, when I Talk to npcs.(The myquest is given as quest Parameter auto).Any help is appreciated , i can give all necessary files to look in, they are real basic.Sigh*** Link to comment Share on other sites More sharing options...
agerweb Posted September 8, 2016 Share Posted September 8, 2016 It's difficult to know what to advise without seeing the esp there are so many possibilities. If you upload it somewhere with the any scripts and I will have a look. Link to comment Share on other sites More sharing options...
freemywilly Posted September 9, 2016 Author Share Posted September 9, 2016 made another try, now the dialog is available:i had a ref in Quest Alias, for further use, i had set it toForced:None After deleting the Alias, i can see my dialog. I guess I have to study the alias thingie. Link to comment Share on other sites More sharing options...
agerweb Posted September 9, 2016 Share Posted September 9, 2016 Simply the quest was not starting because this Alias was not filling. If for some reason you want an Alias not to fill at the start of the quest you need to mark it as optional. Link to comment Share on other sites More sharing options...
freemywilly Posted September 9, 2016 Author Share Posted September 9, 2016 yes, i found this checkbox...Thank you very much for your assistance, having someone to talk here about modding is unbeatable :) Link to comment Share on other sites More sharing options...
Recommended Posts