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old question reworded


greekrage

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Is it possible that a door with NO teleport settings/properties can cause a teleport endless loop ??

 

This is an issue that i have encountered with one of my mods that DONT use these doors but somehow has effected doors in other areas .

 

2 types of doors effected are the steel gate inside concord (the one in the main hall that leads to the basement ) and the other is the short swinging bar door found at boyltons club in boston commons and at one of the buildings in concord.

 

I looked at both locations (with CK ) and saw a gigantic trigger sphere surrounding these doors then looked at the doors data and teleport settings are BLANK hence they should NOT teleport.

 

As a work around i had to remove all effected doors in those mentioned areas. (luckily they have no effect to quests etc.. )

 

Does anyone have any idea of what could be causing this ??

Is it perhaps a bug in the later version of the game or maybe a nuka world bug ?

 

Its like there is a preloaded script telling these doors to teleport even though their settings are blank.

Edited by greekrage
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LOL was looking at all the doors in the object search and found this...wtf ???

Why does the transform show a trigger around the door ??

 

Ive NEVER used this specific door in any of my mods yet look at it...

 

Its nif and data probably is altered but how ?

 

http://prntscr.com/cfun01

 

now same door without my mod loaded in CK (just fallout 4 esm )

 

http://prntscr.com/cfuomn

Edited by greekrage
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Update :

Removed the "automatic door" option and it works like a regular door now.

Question is why was the auto feature linked to the teleporting without any teleport data...and ONLY only my file thats a settlement mod...

Weird as f.....

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