cooldamien Posted September 9, 2016 Share Posted September 9, 2016 I am new to modding so try to make a holotape that teleport user different locations. I have teleport function with visual effects work. What I try to do is make it so the holotape only work while the player is allied with the Institute. Scriptname Dam_FacCheck extends ObjectReference Const if (InstituteFaction.GetFactionReaction(GetPlayer()) == 1) ; 1 = Enemy Debug.Trace("Relay access has been revoked") endIf Faction Property InstituteFaction Auto Const My second question is I like to teleport in 3 synth to the player or 1 small bit of ammo. Can I modify my code below that move player to do what I am asking. DamMSG02.show() utility.wait(0.001) Game.GetPlayer().PlaceAtME(TeleportOutPlayerFXExplosion) utility.wait(0.7) ;telport player Game.GetPlayer().MoveTo(Dam_Loc01) ; <-- Maybe Game.GetPlayer().PlaceAtME(snyth) how do ;I do this utility.wait(1.0) Game.GetPlayer().PlaceAtME(TeleportInPlayerFXExplosion) ;How do i get the effect to go ;around the synth or the ammo tellport ;wait for fx to play a bit utility.wait(0.4) The last thing I wish for this mod is a cool down timer for using each function. I have no idea how to go about this. I have attached my mod if you need to see how I am doing this. Thank you for your help. Damien Link to comment Share on other sites More sharing options...
steve40 Posted September 10, 2016 Share Posted September 10, 2016 I am new to modding so try to make a holotape that teleport user different locations. I have teleport function with visual effects work. What I try to do is make it so the holotape only work while the player is allied with the Institute. Scriptname Dam_FacCheck extends ObjectReference Const if (InstituteFaction.GetFactionReaction(GetPlayer()) == 1) ; 1 = Enemy Debug.Trace("Relay access has been revoked") endIf Faction Property InstituteFaction Auto Constshould be: Game.GetPlayer() Link to comment Share on other sites More sharing options...
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