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Help with Hexidecimals


maniczombie

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So in my mod, i've removed the slotmask from a helmet but saved the origonal slotmask as an int. I would like to compare that slotmask to any armors that are equipped to see if the slots of the equipped armor and the saved slotmask conflict for biped objects used. Any ideas?

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Do you mean to say you yourself are trying to compare the numbers, or you're trying to do so in scripts? Meaning, are you asking for help converting a base-10 number to a base-16 number yourself, for your own reference, or to compare an int to a hex in a script?

Edited by dalsio
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