maniczombie Posted September 9, 2016 Share Posted September 9, 2016 So in my mod, i've removed the slotmask from a helmet but saved the origonal slotmask as an int. I would like to compare that slotmask to any armors that are equipped to see if the slots of the equipped armor and the saved slotmask conflict for biped objects used. Any ideas? Link to comment Share on other sites More sharing options...
dalsio Posted September 11, 2016 Share Posted September 11, 2016 (edited) Do you mean to say you yourself are trying to compare the numbers, or you're trying to do so in scripts? Meaning, are you asking for help converting a base-10 number to a base-16 number yourself, for your own reference, or to compare an int to a hex in a script? Edited September 11, 2016 by dalsio Link to comment Share on other sites More sharing options...
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