larryrathbun Posted September 10, 2016 Share Posted September 10, 2016 Good afternoon, I am working on a small mod and have almost finished debugging. I decided to go back and try to add the one feature I had originally left out. I originally wanted my mod to start after a specific radio story was played by Three Dog, specifically that the Megaton bomb is disarmed. I could do this by editing the result script for the radio story in the GNR Radio Quest and adding a StartQuest command. However, I don't want to mess with that quest since popular mods like GNR Extended are all over it. Can anyone suggest an alternate way of doing it? I could link it to the side quest (MS11), but I would really prefer it to start after the Radio message about disarming the Megaton bomb is played. Currently I have a trigger box in place that starts the quest if you arrive at the quest location and haven't already started it, but I would prefer if it triggered when the radio story plays. Thanks in advance. Link to comment Share on other sites More sharing options...
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