Astymma Posted December 3, 2011 Share Posted December 3, 2011 I figured out how to do so. The tail is an ARMA record. If you take the BODT data from that ARMA record and combine with the BODT data of the ARMA record for the outfit (typically torso or body), you get an outfit that removes a Khajiit tail. As an example, the Barkeep outfit (ARMA=5b6a4): BODT = 74010000 00A2CB00 02000000 Khajiit tail (ARMA=b79b9): BODT = 00040000 00000000 02000000 Combine the two and get: BODT = 74050000 00A2CB00 02000000 When I did this and tested in game, I got a Barkeep outfit that hid my Khajiit's tail when worn :) Link to comment Share on other sites More sharing options...
Astymma Posted December 3, 2011 Author Share Posted December 3, 2011 As expected, this will also hide Argonian tails as well given that: Argonian Tail (ARMA=69ce2):BODT = 00040000 00000000 02000000 Same as Khajiit tails. Link to comment Share on other sites More sharing options...
Astymma Posted December 3, 2011 Author Share Posted December 3, 2011 Tested this technique using additive and subtractive logic on the BODT data.Makes adding and removing slot assignments really easy on most any wearable. Link to comment Share on other sites More sharing options...
wooglinx Posted December 3, 2011 Share Posted December 3, 2011 Im relatively inexperienced using the console commands and dont really want to get dependent. Is there something im doing wrong on why i cant get rid of the tail??? If so do you mind going line by line how you would type it. Sorry to ask but i would REALLY appreciate it as i hate the tail but love everything else. Thanks a ton for any help. Link to comment Share on other sites More sharing options...
mindinavoid Posted December 3, 2011 Share Posted December 3, 2011 (edited) Im relatively inexperienced using the console commands and dont really want to get dependent. Is there something im doing wrong on why i cant get rid of the tail??? If so do you mind going line by line how you would type it. Sorry to ask but i would REALLY appreciate it as i hate the tail but love everything else. Thanks a ton for any help. This isn't a matter of console commands, actually. These modifications require something like TESSnip or FNVEdit, which is how people have been making .esp mods. Maybe drop a line in the mod requests forum asking for someone to remove tails altogether? This is already halfway to that, I would assume you could remove the ARMA tail values for the race itself and they wouldn't have tails.* *Do not assume I know what I'm talking about. I probably don't. Edited December 3, 2011 by mindinavoid Link to comment Share on other sites More sharing options...
wooglinx Posted December 3, 2011 Share Posted December 3, 2011 (edited) Im relatively inexperienced using the console commands and dont really want to get dependent. Is there something im doing wrong on why i cant get rid of the tail??? If so do you mind going line by line how you would type it. Sorry to ask but i would REALLY appreciate it as i hate the tail but love everything else. Thanks a ton for any help. This isn't a matter of console commands, actually. These modifications require something like TESSnip or FNVEdit, which is how people have been making .esp mods. Maybe drop a line in the mod requests forum asking for someone to remove tails altogether? This is already halfway to that, I would assume you could remove the ARMA tail values for the race itself and they wouldn't have tails.* *Do not assume I know what I'm talking about. I probably don't.LOL, story of my life. If it isnt gonna be a console command i would need step by step instructions so as not to fubar it. And im sure nobody feels like going into it fully with someone who might not understand it. Maybe ill ask around and see if anyone has found a tail removal command mod. Sadly i do not even know what an ARMA value is much less TESSnip or FNVEdit, lol. Ive played ARMA II :P hah. Thanks!(ive gotten to old to care about researching it much more than basic google search's where lots are asking the same stupid questions :P... i know, i know) Edited December 4, 2011 by wooglinx Link to comment Share on other sites More sharing options...
Astymma Posted December 4, 2011 Author Share Posted December 4, 2011 OK, here goes... A Khajiit is RACE = FormID = 13745 Inside the RACE record is a WNAM (not sure but in a RACE record generally points at ARMO sets for a race's naked body) record which points at the body data which is an ARMO (wearable set) record = FormID = 69ce3 That ARMO record is SkinNakedBeast and contains a bunch of MODL (generally points at armor addon ARMA records) records pointing to ARMA (wearable piece, part of a set) records for Argonians, Khajiit, NakedHorseAA, NakedSabreCatSnowyAA and NakedDragonAA. Each MODL contains an RNAM (race identifier) subrecord so that when the list is checked, it returns just one race's MODL list. The feet is the MODL record pointing at the ARMA record with FormID = 81ba3.The hands is the MODL record pointing at the ARMA record with FormID = 81ba4.The torso is the MODL record pointing at the ARMA record with FormID = 81ba5.The tail is the MODL record pointing at the ARMA record with FormID = b79b9. My guess is you'd just need to remove this one MODL entry that points to ARMA = FormID = b79b9 from the ARMO record to remove tails from Khajiit (and Khajiit vampires) entirely. Link to comment Share on other sites More sharing options...
wooglinx Posted December 5, 2011 Share Posted December 5, 2011 OK, here goes... A Khajiit is RACE = FormID = 13745 Inside the RACE record is a WNAM (not sure but in a RACE record generally points at ARMO sets for a race's naked body) record which points at the body data which is an ARMO (wearable set) record = FormID = 69ce3 That ARMO record is SkinNakedBeast and contains a bunch of MODL (generally points at armor addon ARMA records) records pointing to ARMA (wearable piece, part of a set) records for Argonians, Khajiit, NakedHorseAA, NakedSabreCatSnowyAA and NakedDragonAA. Each MODL contains an RNAM (race identifier) subrecord so that when the list is checked, it returns just one race's MODL list. The feet is the MODL record pointing at the ARMA record with FormID = 81ba3.The hands is the MODL record pointing at the ARMA record with FormID = 81ba4.The torso is the MODL record pointing at the ARMA record with FormID = 81ba5.The tail is the MODL record pointing at the ARMA record with FormID = b79b9. My guess is you'd just need to remove this one MODL entry that points to ARMA = FormID = b79b9 from the ARMO record to remove tails from Khajiit (and Khajiit vampires) entirely. I really appreciate the time you put into this post and hate to have to ask further questions but isnt that only relevant if you have the mod like someone else said? I cant do this out of my own skyrim files on my hard disk correct? I cant seem to find any editable .ini files or anything where i could see race ids etc. Sorry your dealing with a n00b here but if i had the mod i might understand your very thoughtful post. Thanks and hopefully you dont go screaming from the thread cause im closing in on how to get rid of those stupid tails, lol. I wish i could just lose it in battle and have it bandaged under the armor :P Link to comment Share on other sites More sharing options...
mindinavoid Posted December 5, 2011 Share Posted December 5, 2011 (edited) I'm neither a modder, nor a programmer. Regardless, I'll try to bash out a viable .esp that does what you're wanting. I'm just going to make three variants: Khajiit only, Argonian only, and Both. The program you would need is either FNVEdit or TESSnip. I have the latter. They allow you to look at the object information from Skyrim.ESM and make adjustments (if you know what you're looking at, anyway). I know just enough about programming to be a nuisance and muck around in things, so Astymma's explanation made perfect sense to me, and between that and the first post in the thread, I think I have it figured out.(Edits: The Rich Text Editor was freaking out on me and putting HTML in the post. o.o) Edited December 5, 2011 by mindinavoid Link to comment Share on other sites More sharing options...
Astymma Posted December 5, 2011 Author Share Posted December 5, 2011 I'm neither a modder, nor a programmer. Regardless, I'll try to bash out a viable .esp that does what you're wanting. I'm just going to make three variants: Khajiit only, Argonian only, and Both. The program you would need is either FNVEdit or TESSnip. I have the latter. They allow you to look at the object information from Skyrim.ESM and make adjustments (if you know what you're looking at, anyway). I know just enough about programming to be a nuisance and muck around in things, so Astymma's explanation made perfect sense to me, and between that and the first post in the thread, I think I have it figured out.(Edits: The Rich Text Editor was freaking out on me and putting HTML in the post. o.o) Quite correct, I obtained the information from the post and created the esp's I used to test if it was correct and actually worked by using the version of TESSnip that comes with the latest version of FOMM. Once you can actually view the records in TESSnip, my posts will make a LOT more sense. Link to comment Share on other sites More sharing options...
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