ebisucho Posted September 10, 2016 Share Posted September 10, 2016 I recently reinstalled NMM only to find that I can't find my plugins.txt files anymore. It's completely gone. I searched for answers, but I haven't found anything that produced results. I'm not comfortable or proficient with mod troubleshooting at all, so I hope it's something simple and easy to fix that I've looked over. Link to comment Share on other sites More sharing options...
GTAFYFE Posted September 11, 2016 Share Posted September 11, 2016 Hey be sure to have Fallout4custom.ini with its commands in it.[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=[Launcher] bEnableFileSelection=1 and also verify your files from steam. Link to comment Share on other sites More sharing options...
ebisucho Posted September 24, 2016 Author Share Posted September 24, 2016 Hey be sure to have Fallout4custom.ini with its commands in it.[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=[Launcher] bEnableFileSelection=1 and also verify your files from steam. Thank you. I have checked the above and verified my files through steam. NMM still reference the same problem. I started a new character and went through the intro. Somehow, mods were activated afterwards, but adding/removing still caused problems. My plugins.txt is still missing. The only workaround is that I manually find my fallout 4 loadorder.txt file and toggle read-only off when I edit and on again when I play. It functions, but there must be a reason or a better way. Link to comment Share on other sites More sharing options...
Sharlikran Posted September 27, 2016 Share Posted September 27, 2016 (edited) Fist loadorder.txt is for 3rd party utilities like NMM or TES5Edit. It's not used by LOOT (in Fallout 4 mode), FO4Edit, Fallout 4, or Wrye Flash (in Fallout 4 mode and not available yet). So no matter what you do to that file it won't matter in game. Indecently when you load Fallout 4 and go to settings, look in the lower right corner. What version of Fallout 4 do you have, exactly? I see someone recommended changing your INI that's one thing that has to be done but don't forget to log into your Bethesda.net account from the in game menu. I'd run the Fallout 4 launcher and click play just to make sure F4SE or other 3rd party programs don't interfere when you log in. If you don't have a Bethesda.net account be sure and make one since it's a required step to log into in game at least once. None of which will help you find your plugins.txt but the Fallout 4 launcher should make one since that's what the game uses to know which mods lo load. For plugins.txt it's always going to be in your users folder unless you found some random document and changed something for Windows itself. There are ways to designate an alternate users folder. I wouldn't know how because I don't want to do that and create a situation like this for example. When it's in the correct location it's in C:\Users\{{Your user name}}\AppData\Local\Fallout4. All Bethesda games use the users folder I mentioned. If you looked there and didn't find it then you can type %localappdata% into the windows explorer. That takes you to the Local App Data folder your currently logged into and you should see a Fallout4 folder listed. If it's still not there then bash your IT specialist over the head with a soft object like a pillow multiple times before you fire him for changing your windows config to cause this situation. Edited September 27, 2016 by Sharlikran Link to comment Share on other sites More sharing options...
ebisucho Posted October 5, 2016 Author Share Posted October 5, 2016 Fist loadorder.txt is for 3rd party utilities like NMM or TES5Edit. It's not used by LOOT (in Fallout 4 mode), FO4Edit, Fallout 4, or Wrye Flash (in Fallout 4 mode and not available yet). So no matter what you do to that file it won't matter in game. Indecently when you load Fallout 4 and go to settings, look in the lower right corner. What version of Fallout 4 do you have, exactly? I see someone recommended changing your INI that's one thing that has to be done but don't forget to log into your Bethesda.net account from the in game menu. I'd run the Fallout 4 launcher and click play just to make sure F4SE or other 3rd party programs don't interfere when you log in. If you don't have a Bethesda.net account be sure and make one since it's a required step to log into in game at least once. None of which will help you find your plugins.txt but the Fallout 4 launcher should make one since that's what the game uses to know which mods lo load. For plugins.txt it's always going to be in your users folder unless you found some random document and changed something for Windows itself. There are ways to designate an alternate users folder. I wouldn't know how because I don't want to do that and create a situation like this for example. When it's in the correct location it's in C:\Users\{{Your user name}}\AppData\Local\Fallout4. All Bethesda games use the users folder I mentioned. If you looked there and didn't find it then you can type %localappdata% into the windows explorer. That takes you to the Local App Data folder your currently logged into and you should see a Fallout4 folder listed. If it's still not there then bash your IT specialist over the head with a soft object like a pillow multiple times before you fire him for changing your windows config to cause this situation.I have successfully found my plugins.txt via %localappdata%. I don't believe I've logged into Bethesda.net before in the menu, but I'll make sure to register if I haven't already a long time ago. In terms of version, it should be the most recent, but I haven't double checked yet since I read this post. I read that a previous update caused loadorder.txt issues, but I didn't have it at the time of that update. Alas, you have spared an IT specialist's head (and job) on this very day. Thank you very much! Link to comment Share on other sites More sharing options...
Sharlikran Posted October 7, 2016 Share Posted October 7, 2016 (edited) >> I read that a previous update caused loadorder.txt issues, but I didn't have it at the time of that update. Well just remember the game, Fallout 4 itself, doesn't read or care or know of or what loadorder.txt is. It is a community generated file and should be deleted because it is not used with any Fallout 4 utilities. It's superfluous now since Bethesda changed the format of plugins.txt. The latest version of NMM modifies plugins.txt correctly where it didn't earlier this year back in April or earlier. >> it should be the most recent, but I haven't double checked yet since I read this post Okay, check it to be sure it's up to date. If you are using an older version for any reason, depending on the version, it may have the old plugins.txt format and will confuse NMM. Edited October 7, 2016 by Sharlikran Link to comment Share on other sites More sharing options...
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