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Help Wanted: Dismissing the Pip-boy from script


Talcazzar

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Greetings fellow scripters; i've recently been hunting for an approach to force-close the pipboy and return to normal gameplay via the scripting engine, but to no avail.

I'm now turning to the community for ideas on how this might be accomplished, any ideas appreciated.

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Thanks for the reply Frank, i'll do some tests and report back.

 

EDIT:

 

Here is what i tried now, sadly it had no effect.

InputEnableLayer myLayer = InputEnableLayer.Create()
debug.MessageBox( "Pre" )
myLayer.DisablePlayerControls()
utility.WaitMenuMode( 2.0 )
myLayer.EnablePlayerControls()
utility.WaitMenuMode( 2.0 )
debug.MessageBox( "Post" )

Any other ideas?

Edited by Talcazzar
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The only way I've been to do it is through a terminal. Have it run from the pipboy and have one of its menu be [Return to To Level] which closes out the pipboy entirely(no animation, etc, and this is supposed to actually take you back to the first terminal if this option is from a 'subterminal'. Might be a bug when a terminal is called via pipboy). But that's not going to work for you for what you need to do. :/

Edited by EveningTide
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