RS13 Posted September 10, 2016 Share Posted September 10, 2016 WTF?!?!?!?!http://tinypic.com/r/2n1w6f7/9 Link to comment Share on other sites More sharing options...
RS13 Posted September 10, 2016 Author Share Posted September 10, 2016 I have revalidated the CK and it still tells me I do not have this damn file. I swear to God, every. single. step. of. this. process. has. been. held. up. by. a. Bethesda. bug. I've spent hours on this one line and every single tool I've used--BAE, Audacity, Unfuzer--has worked perfectly. The CK will barely open without crashing, won't recognize files, sometimes refuses to use non-xwm files, gives no feedback on errors. I feel like this stupid program was designed by a grumpy 80-year old who learned to code with no other goal than making a program so bad that it frustrated everyone as much as email once frustrated him. Link to comment Share on other sites More sharing options...
radiumskull Posted September 10, 2016 Share Posted September 10, 2016 Are you using Creation Kit 32-bit? It's the only one that can generate LIP files. See clip below. Yes, I know it's like researching a culture with no written language. Remember, these are dev tools, not commercial products. But they did fix my guaranteed-crash-when-clicking-lists problem. So there's that. Link to comment Share on other sites More sharing options...
RS13 Posted September 11, 2016 Author Share Posted September 11, 2016 (edited) Yep, I'm using the 32-bit one. That's what makes this frustrating. When I hit a problem, I go searching high and low for the answer. That's part of the process and I'm cool with that. I'm even cool with Bethesda's CK being organized in a really unintuitive way, because hey, maybe they have their reasons for it. But when I follow the directions I find to the letter, and it still doesn't work? And when it tells me--when it tells me anything!--that it isn't working because it doesn't have a file that I can clearly see that it does have... Well, then I swear a f***ing lot. Edited September 11, 2016 by RS13 Link to comment Share on other sites More sharing options...
radiumskull Posted September 12, 2016 Share Posted September 12, 2016 I'm even cool with Bethesda's CK being organized in a really unintuitive way, because hey, maybe they have their reasons for it. The reason for that is something I call 'designed by coders'. When you let the coders build your User Interface (UI), you get a UI that only the coders will understand. This happens A LOT in the corporate world with packages like SAP from Oracle. Not enough people in the world know what UX (User eXperience) design is, or how valuable it is. Even fewer are willing to pay for it when it could make a difference. But then, I wouldn't expect an in-house game-building tool to have any of that, because... it's not a commercial product. </rant> Link to comment Share on other sites More sharing options...
Recommended Posts