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You Do Not Have the file You Obviously Have But This is the Creation Kit, So stuff You


RS13

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I have revalidated the CK and it still tells me I do not have this damn file.

 

I swear to God, every. single. step. of. this. process. has. been. held. up. by. a. Bethesda. bug. I've spent hours on this one line and every single tool I've used--BAE, Audacity, Unfuzer--has worked perfectly. The CK will barely open without crashing, won't recognize files, sometimes refuses to use non-xwm files, gives no feedback on errors. I feel like this stupid program was designed by a grumpy 80-year old who learned to code with no other goal than making a program so bad that it frustrated everyone as much as email once frustrated him.

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Are you using Creation Kit 32-bit? It's the only one that can generate LIP files. See clip below.

 

Yes, I know it's like researching a culture with no written language. Remember, these are dev tools, not commercial products. But they did fix my guaranteed-crash-when-clicking-lists problem. So there's that.

 

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Yep, I'm using the 32-bit one.

 

That's what makes this frustrating. When I hit a problem, I go searching high and low for the answer. That's part of the process and I'm cool with that. I'm even cool with Bethesda's CK being organized in a really unintuitive way, because hey, maybe they have their reasons for it. But when I follow the directions I find to the letter, and it still doesn't work? And when it tells me--when it tells me anything!--that it isn't working because it doesn't have a file that I can clearly see that it does have... Well, then I swear a f***ing lot.

Edited by RS13
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I'm even cool with Bethesda's CK being organized in a really unintuitive way, because hey, maybe they have their reasons for it.

The reason for that is something I call 'designed by coders'. When you let the coders build your User Interface (UI), you get a UI that only the coders will understand.

 

This happens A LOT in the corporate world with packages like SAP from Oracle. Not enough people in the world know what UX (User eXperience) design is, or how valuable it is. Even fewer are willing to pay for it when it could make a difference.

 

But then, I wouldn't expect an in-house game-building tool to have any of that, because... it's not a commercial product.

 

</rant>

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