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First Follower Mod Help


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So, i have started making my own custom follower and possible marriage spouse for my Current Dragon-Born Velana. I have followed tutorials and all but i do not get the 'Follow me' Option when i test him, His voice is the even toned version of the followers as well. i have been working on him for about 10 days and i cant seem to figure out what is wrong. here are the screen caps of his stats and all, i will include the .Esp as well for people who want to figure out what i am doing wrong. This is also my First mod as well, so any help is welcomed! Also, i have two selenus' (the follower i created) but i tried deleting it and i just get a 1*D next to it.

Required masters: Update.Esm, Skyrim.Esm, Apachiihairmale.Esm ( i accidentally saved over so i need to fix it.)

What I have for setting for Selenus:

http://i.imgur.com/SFQp4eu.png

http://i.imgur.com/Vpe20On.png

http://i.imgur.com/CMNpoqb.png

http://i.imgur.com/urajTo0.png

http://i.imgur.com/tpB5uIe.png

http://i.imgur.com/2AOINIH.png

http://i.imgur.com/96D2To3.png

http://i.imgur.com/hJlH5tU.png

http://i.imgur.com/O7rXGKn.png

http://i.imgur.com/NcleoMa.png

http://i.imgur.com/8Dpyb8s.png

http://i.imgur.com/xjfOJNV.png

http://i.imgur.com/VPex6dp.png

http://i.imgur.com/CUD51g1.png

http://i.imgur.com/9IqLPYB.png

http://i.imgur.com/qDiWKAC.png

What i get in Game:

http://i.imgur.com/ZQK8eSm.jpg

What he looks in Game: http://i.imgur.com/piuxCZj.jpg

My Dragon-Born: http://i.imgur.com/2JHa2iX.jpg (with an early version of Selenus)

My Esp Selenus Test.Esp

If Someone could please help that would be amazing ^>^

-LyriumCommander

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There's a few problems, though not all of them affect the follower dialog. Still, I highly recommend fixing them, as they could lead to future errors. For reference, the changes are a lot easier to do with TES5Edit, with the exception of the Relationship name.

 

For the follower dialog:

 

Disposition does need to be set at 75 or above. Realize though, that for some reason if you set the disposition and switch tabs it can reset it to 35.

Recommend to set disposition to 75, click okay, then save or use TES5Edit to make the change.

 

You have added a condition to the Follower Quest Topic that requires the actor to match a specific ID. This removes the dialog topic for any actor not matching that ID but since the reference is Null, no actor can match the ID. Thus, you've essentially disabled the quest topic.

Recommend deleting the entire "Quest" record group from the plugin with TES5Edit.

 

Other Errors:

 

You have, for whatever reason, deleted the original Follower Dialog Topic and replaced it with a new, seemingly identical, one. This is both unnecessary, and can lead to serious compatibility problems with other mods.

Recommend deleting the entire "Dialog Topic" record group from the plugin with TES5Edit.

 

There is no name for the actor relationship to the NPC. While not technically required, it makes it difficult to work with when the relationship has no name.

Recommend adding a name in the editor.

Edited by dalsio
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There's a few problems, though not all of them affect the follower dialog. Still, I highly recommend fixing them, as they could lead to future errors. For reference, the changes are a lot easier to do with TES5Edit, with the exception of the Relationship name.

 

For the follower dialog:

 

Disposition does need to be set at 75 or above. Realize though, that for some reason if you set the disposition and switch tabs it can reset it to 35.

Recommend to set disposition to 75, click okay, then save or use TES5Edit to make the change.

 

You have added a condition to the Follower Quest Topic that requires the actor to match a specific ID. This removes the dialog topic for any actor not matching that ID but since the reference is Null, no actor can match the ID. Thus, you've essentially disabled the quest topic.

Recommend deleting the entire "Quest" record group from the plugin with TES5Edit.

 

Other Errors:

 

You have, for whatever reason, deleted the original Follower Dialog Topic and replaced it with a new, seemingly identical, one. This is both unnecessary, and can lead to serious compatibility problems with other mods.

Recommend deleting the entire "Dialog Topic" record group from the plugin with TES5Edit.

 

There is no name for the actor relationship to the NPC. While not technically required, it makes it difficult to work with when the relationship has no name.

Recommend adding a name in the editor.

so i redid him and it's still not showing the follow me mod. if anyone can please help me that would be amazing this is his new .esp

 

https://drive.google...V2I3VDB0WFo2aWc

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Your relationship has no parent set (it's set to a null reference). Reset the parent to your NPC.

 

Note that you also have made the NPC a part of the player faction. This is not necessary for him to be a follower, nor is it a good idea.

Edited by dalsio
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Also, if you aren't already aware, make certain that you create/update the SEQ file when you make significant changes to topics. It doesn't bite you all the time until you make enough changes. It has bit me several times as I get in a hurry and forget to go into TES5Edit and generate the file. Let me know if you aren't familiar with that procedure.

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