Destabilise Posted December 3, 2011 Share Posted December 3, 2011 I pretty much stopped looting because I have my perfect gear and no use for money, so it kinda get boring now. It would be really nice if there was a mod that lets me drop coins, so I could have my own money bin. I know it's pretty useless, but if somebody was bored enough and had the time to make that possible, it would be really cool :D Link to comment Share on other sites More sharing options...
McclaudEagle Posted December 3, 2011 Share Posted December 3, 2011 You can actually store your money in containers anyway, just click on MISC and drop in your coins. Link to comment Share on other sites More sharing options...
Destabilise Posted December 3, 2011 Author Share Posted December 3, 2011 Yes I know, but that is pointless because you can't see it. It would just be money in a chest/barrel etc and no money bin. Link to comment Share on other sites More sharing options...
Despy Posted December 5, 2011 Share Posted December 5, 2011 I would love to see the coins I drop and maybe have a vault or a big chest to store them, it's possible to do this without the creation kit? Link to comment Share on other sites More sharing options...
McclaudEagle Posted December 5, 2011 Share Posted December 5, 2011 Not as far as I know. The biggest problem with dropping the coins is that it would lag very badly if you dropped, say, 20,000 of them. Link to comment Share on other sites More sharing options...
cppcooper Posted December 5, 2011 Share Posted December 5, 2011 Solution: Custom chest/bin container, graphically shows gold and maybe gems. Place one or two in a certain house.. whatever the most expensive house in the game is. Then just use it like an actual chest and drop your money and gems in. It looks like you want, without running physics on 100,000 objects.I believe if you just disabled the coins from having physics they would just float in the air. Not to mention it might be hard to make a mod that individually drops a gold pile. Link to comment Share on other sites More sharing options...
Tokamoto Posted December 21, 2011 Share Posted December 21, 2011 I would also like to see this mode happen, even if it would get laggy. I have no Idea how to do this or I would just do it my self I used this mod when I played Oblivion so I know its possible I cant remember exactly how it worked tho. Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 21, 2011 Share Posted December 21, 2011 This would be a good mod. I think Sagenth has the best idea. To expand on it it should be a bit similar to the way the Harvest Containers mod worked for Oblivion. Basically you start with an empty chest and as the player fills it with coin. The model is swapped over for a quarter full chest, then half, well you get the idea. Obviously each treasure chest should have a limit and I suppose a script would determine what amount of coin would result in changing the model over. At least thats how I think it would work in principle. Of course you'd need the CS and be able to script, something I'm useless at I might add. Link to comment Share on other sites More sharing options...
cppcooper Posted December 21, 2011 Share Posted December 21, 2011 This would be a good mod. I think Sagenth has the best idea. To expand on it it should be a bit similar to the way the Harvest Containers mod worked for Oblivion. Basically you start with an empty chest and as the player fills it with coin. The model is swapped over for a quarter full chest, then half, well you get the idea. Obviously each treasure chest should have a limit and I suppose a script would determine what amount of coin would result in changing the model over. At least thats how I think it would work in principle. Of course you'd need the CS and be able to script, something I'm useless at I might add. I heard somebody say the display things have two objects involved with them, so these chests would be essentially the same thing. As I am pretty sure one is the base model and the other is a script object of some sort. So I would propose this. The script has a bunch of logic determining the animation to use. The animation would be pretty simple. Make the chest have three or four components as follows The chest itselfA Gold pileA Gem pileand amulets and rings version of a gold pile, that is amulets and rings mixed in with the gold. The way it would work, hopefully this is possible but I don't know since I have no idea of the capabilities of the models in the game. Each component sits just beneath the chest which is presumably placed somewhere you can't look under it. Then as you add more gold and jewels into the chest those two piles rise up according to the script until eventually beginning to overflow or reaching a defined limit. These would be great for the thieves guild vault. I don't know, again, if the models are capable of animations and or manipulations of this sort so if it is possible there is the solution, if not keep brainstorming. Link to comment Share on other sites More sharing options...
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