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Applying Texture 2 meshes HELP


DonKalleOne

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Please help me i seriously need it.

 

I making a mod that replaces the potions for skyrim.

 

I made the mesh and it's good, but i have heavy problems applying the texture on the mesh(outside blender) and the mesh isnt shown correctly in skyrim (red box with "!" )

 

I will upload all i have

(the texture is kind of sloppy but its enough since i have only 3 "colors" adn in the tut i saw its enough like [and it is for blender at least]).

 

I managed the tranperancy in blender, through the matrial/texture settings and they are saved in the blender file.

Since i cant export the alpha lvl (transperancy) into a png or dds file and apply it correctly.

 

 

This is how i want the Potion look like in Blender.

I have 4 materials: Glass, Liquid , Label and Cork;they al use teh same texture with uv mapping

http://i.imgur.com/V9ztG.png

 

they said texture (it rough but it works)

http://i.imgur.com/JO0Go.png

 

the uv map made in blender

http://i.imgur.com/2VBov.png

 

the label seperate for when ur so kind and makin new uv texture that works better

http://i.imgur.com/lHXWX.png

 

 

So what i want is:

How the f*** do i manage that the the texture/materials settings are exported to obj and then to nif via nifskope

FYI there are 2 materials on the bottle the outer is glass, the inner is the liquid (the glass MUST be transparent 2 see the fluid)[see obj./blender file for further info]

 

BUT THE OBJ DOESNT SAVE THE ALPHA SETTINGS ON THE GLASS TEXTURE (rageface) and the liquid texture/metrial doenst "emit" so it doesnt show it color etc.

checked it via export/import the obj file.

 

Second:

How do i correctly import it into Skyrim (i know the folder structure thing and the nif/dds thing)

 

 

Data:

The obj export is attached 2 this post (2 file in rar)

the blender file si uploaded on mediafire http://www.mediafire.com/?t4rmg41pnadmme1

 

PS (Links to good Tutorials help too)

Edited by DonKalleOne
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