Bearcode Posted September 11, 2016 Share Posted September 11, 2016 I've created lots of different armours and weapons for personal usage doing the same thing I did here but this time Mod Organizer won't load it into the game.What I did was empty all of the .nif file settings to try and create armour that is not visible, transparent. Am I wrong in doing it this way? How should I go about this? And does the mod work for anybody else? Thank you in advance! Link to comment Share on other sites More sharing options...
dalsio Posted September 12, 2016 Share Posted September 12, 2016 To create an "invisible" armor just point the ArmorAddons to the body meshes (the male biped model to the male body and the female biped model to the female body). You'll basically be "equipping" the base body mesh, making you appear naked. Link to comment Share on other sites More sharing options...
Bearcode Posted September 12, 2016 Author Share Posted September 12, 2016 To create an "invisible" armor just point the ArmorAddons to the body meshes (the male biped model to the male body and the female biped model to the female body). You'll basically be "equipping" the base body mesh, making you appear naked.When I try to do that it says invalid directory Link to comment Share on other sites More sharing options...
dalsio Posted September 13, 2016 Share Posted September 13, 2016 How exactly are you setting the model? Are you using TES5Edit or the CK? Are you trying to access a dir that doesn't exist? Make sure you are running the CK in administrator mode. Also note that you cannot select vanilla meshes while they are in a BSA (the way they are by default). If you don't have a body replacer installed (in which case you would simply select the meshes provided by the body replacer), you'll have to extract them from the "Skyrim - Meshes.bsa". I use BSABrowser for this, but you can use whatever you like. If you need further instructions on how to do this, you can google BSA packing/unpacking or just let me know (if you're willing to wait for my reply). Link to comment Share on other sites More sharing options...
Bearcode Posted September 13, 2016 Author Share Posted September 13, 2016 (edited) How exactly are you setting the model? Are you using TES5Edit or the CK? Are you trying to access a dir that doesn't exist? Make sure you are running the CK in administrator mode. Also note that you cannot select vanilla meshes while they are in a BSA (the way they are by default). If you don't have a body replacer installed (in which case you would simply select the meshes provided by the body replacer), you'll have to extract them from the "Skyrim - Meshes.bsa". I use BSABrowser for this, but you can use whatever you like. If you need further instructions on how to do this, you can google BSA packing/unpacking or just let me know (if you're willing to wait for my reply).Creation Kit in administrator modeTrying to set the Male biped model as E:\skyrim mods\SKYRIM FILES\MESHES\meshes\actors\character\character assets\malebody_0.nifAlso I assume that in doing this it won't be compatible with mods that edit the body meshes?My end goal is to make armour that you cannot see to give off the illusion of fighting naked like the did in the old times but still get bonuses from light armour perks. I wonder if I could just make a new perk tree instead. Edited September 13, 2016 by Bearcode Link to comment Share on other sites More sharing options...
dalsio Posted September 14, 2016 Share Posted September 14, 2016 Just set the mod to use the vanilla body mesh. Any body mods would overwrite it, and your mod would use theirs instead. Either extract it from the BSA in it's proper folder structure or use TES5Edit to manually set the file path to Actors\Character\Character Assets\Malebody_1.nif and Actors\Character\Character Assets\Femalebody_1.nif Also note that you cannot tell the CK to use a file outside of the Data folder in your skyrim directory. Link to comment Share on other sites More sharing options...
Bearcode Posted September 14, 2016 Author Share Posted September 14, 2016 Also note that you cannot tell the CK to use a file outside of the Data folder in your skyrim directory. I did not know that! No wonder why I couldn't change meshes or textures. However the problem still persists that Mod Organizer will not load my mod into the game, I go into the console and I type in "help invisiblebody01" even the refID and it does not appear to exist in the game. Link to comment Share on other sites More sharing options...
dalsio Posted September 15, 2016 Share Posted September 15, 2016 When using the "help" command in the console, it goes by the name not the Editor ID. So for you, "help nude" would bring up the "Nude Body" armor. Also you should know that if you wanted to (doesn't have much of a point now that you've already made a new one) but there already is an ArmorAddon in vanilla that uses the base body mesh. Look for "NakedTorso" and it will come up. Also note that if you want the armor to look right, you will need to use different addons for different races, especially Argonians and Khajiit, since right now your armor displays human torsos with nord/imperial/breton skin textures. Link to comment Share on other sites More sharing options...
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